Ubesoft is reflecting on the shadow of Sim Hassan’s belief that will allow players to activate the auto -path on their horse, basically transform it into a car -powered car. This feature was present in the previous games of the series, not to mention the same other open world games, and let you press a button to make the horse an auto trot for your next purpose. For some players (who have accessible concerns, for example) this is a helpful update that will lighten some of the control burden. But if you are one of those people who like to use this feature for performance or speed, I want you to ask yourself: Why do I play this game?
Developers have a description of changes A updated post on steam. Before I go to a good mood of virtual horseback riding, let’s look at what the update includes. For example, the game will now allow you to reset the skill tree, so you can dismiss all these un -consulted investments in the wrong weapons types. You can now eliminate or sell multiple items at once when selling loots at shops. “Better balance in the boss battles” and not mentioning other small opportunities like Big Fixes “does not stand immediately when knocking on the NPC and attacking them.”
But this is the auto horse that is making headlines, because there is a common concept that it is a feature that many players want.
“Auto Follow the Road has returned to help you navigate while riding your horse,” says UB in the patch note. “To enable the auto -follow, just activate the pathway, and your horse will automatically go on the road to your marked destination. We have also increased horses in cities so that you can reach your destination quickly.”

Auto Following is effective. It’s fast. It is Production. This type of design creates a special kind of feeling in an open world in which the icons must be must be and the heads should be hit by a long -lasting list of blood ink. But I want the players to ask for themselves: Once you have literally and symbolically handed over to this video game, what are you doing? Once the work of living under an animal control – using your mind and hands to eliminate the dirt roads of your own choice – once handed over to the machinery and code, what are you actually playing?
You may now tell you that I feel such an automation in sports that detailed virtual worlds help and help the “presence” to find and settled in the silence of “presence”. When you don’t ride your horse, it is basically an invitation to scroll tricktok. The Monster Hunter Wildes recently introduced an unmanned dinosaur with a firefish and blinking firefly trail, which essentially removed any symbol of hunting from his game, oh, hunting. It was a strange choice.

At least not because the Cape work is a lush and beautiful world like a shadow like a reptile reactor. Auto rating is one of the fastest methods to immediately separate the player from all the skills, all geography and global design, all efforts of hundreds of artists and designers. If we can’t even be “present” in the 1500s Japan, or sand insects in the desert, will we really manage it? But it may not matter to you. You may not be able to finish reading this phrase even before removing the brain in the next room. Okay Go take your mind. It is important to keep the brain.
I am outraged, but this is just because I know by the shadow of my killer’s profession, the game is enjoyed when you are not in a hurry, when you make changes to the world to bring in the game cycling seasons. And most importantly, when you Play Through this place through movement (what is literally what video games – move into space). The main offload of the central relationship of a human animal relationship for travel, which is far from liberating the brain to enjoy the passing scenes, only invites you to think about traveling, grinding, traveling as a shield. Instead, what can happen: a journey, a swollen, a shrine. You control your horse and your brain is concentrated. You activate Auto Follow and think your mind: What?