The shadows of Hassan’s belief already allow you to sneak these difficulties and to surround both the CRA slider of fighting, but Ibesif wants to take things a step forward.
Speaking to Gamesradar+ at the 2025 Game Developer Conference, Hassan’s Shadow Creative Director Jonathan Domont said that the team is “always listening and monitoring and monitoring” to fix the insects “and their widespread feudal world is in Japan.
It seems that the controversy is difficult for the game – or because of some sickness – when he then mentions how developers are “probably” probably “probably” probably “probably” for difficulty for some of our players. “Even Domont joins the hardest shadow of Hassan’s credit:” How much do you want to challenge it? But we are looking at these things and watching what people say about the game. “
Right now, the shadows of Haasan’s belief already allow you to choose between fighting and stealthy ease easy, normal and expert difficult options. The collision of stealth sections makes the enemies more alert, meaning that you can’t just run on the roofs, which will not be expected to find enemies, so I am afraid to think how difficult it can be Ubesft.
For now, it seems that the team is still dedicated to working on the “constructive opinion” given. “Obviously, we can’t do everything, but there are things we are taking action, and only for the next updates, there are very few things to increase bug fixes and features that are coming,” said Domont explained, ” “I can’t just make a list. It has a lot of a lot. So the team is always working to improve the game, and hope that when people are playing shadows in the coming months, people will be able to see the difference.”
The creative director confirmed, that the delay in the shadow of this Haasan was mostly used to polish the RPG, not confirming, not for deeper changes through Star War Outlook’s reaction.