Assassin’s Creed Shadows’ huge but shallow open world is proof that we’ve lost the Nemesis System just when we need it most

by lucky
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The major budget Open World Action Games have hit the wall. Often we are seeing the same thing: worlds are more and more technically impressive, but the things we are doing inside are not getting ready.

Big releases like the Gust of Sushma, Star War Outlook, and Hogwarts Legisi are suffering from this problem: the amazing worlds that either feel more hungry with the filler, or strange empty. No one knows what to put in these incredible digital sandboxes.

(Image Credit: Yubisoft)

This is a feeling that is hitting me hard when I play through the shadow of Hassan. Despite its reputation to repeat himself, it is clear that Ubesft thinks very seriously about these things. Shadow works more and more that can not just work a checklist of activities to work.

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