The shadows of Hassan’s profession indicate the milestone of a series as the first entry is developed with focus on PS5, Xbox Series X/S and PC. This is a bold transfer with a clear salary in his technology, as the last gene is left behind PS4 and Xbox One machines to ensure that the core game play includes the latest features of Ubesoft’s envelope engine. This includes the global Immunity, the weather of the methodology and the global destruction physics – all the interesting additions that help raise the Japan’s setting of its feudal era, in the ways that are not possible in the 2023 Hasan profession surge.
Although all these new features are not available globally, developer Ubesoft Quebec has chosen numerous methods that trade on each platform between sincere and performance. We will see the high -end features of the game on PS5 Pro and PC in future articles, focusing on the current gene console experience on PS5, Xbox Series X and Series S.
The questions here are straightforward: How do each of these three platforms compare, especially with the least powerful series with its single 30 FPS mode? And of the numerous methods available on PS5 and Series X, which are worth considering?
Enroll deserves a moment in the engine’s new tech spotlight. However, on the console and PC, this is the first series registration to formally adopt the ray tracing and has a huge impact on the world’s offer.
With PS5 and Series X RT Global Illumination (RTGI), its 30 FPS and 40 FPS methods operate in 40 FPS methods around the world, which adds rich and more realistic acne light bounce and shading. The RT reflection is also included in the shadow, though it is limited to the more powerful PS5 Pro and PC version of the game – and this means that base console screen with screen space reflection (SSR). Meanwhile, 60 FPS performance modes on PS5 and Series X are trading out on the Ray -Ray Transfer of Less Baked GI Method, as we have seen in ACS Walla and Marriage, though the Hyde Out Area RTGI forcing 30FPS presentation to do not neglect. Likewise, Series s Only The hiding I receive the RTGI, used with baked GI somewhere else in the world.
The advantage of the RTGI is that its more accurate simulation is better for the dynamic scenes of the shadow, affecting the light and shadow with its diverse weather, seasons and destructive environments. Improvement is clear that the shadow between the items, the more detailed pocket, the shading of the character in the daylight and the inner part of the buildings. Bouncing the light spread from nearby scenes also helps to illuminate the shade patch realistic with the appropriate color.
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Ubisft’s classic baked GI method is still respected, but there are clear limits. In an attempt to meet RTGI lighting, it handles some of the world’s details (especially plants), while the depth of shedding in the detail of the internal and close character is lacking. Perhaps it is not surprising that the RTGI series is not available in the central world, because it contains one -third of the series X computing power, but it gives a significant win of the series X and PS5.
Another important envelope engine upgrade is in its physics. This year, Ubesft’s efforts are widespread in this aspect, which injures some of the most essential energy in the physics -based weather game environment. Riding on your next mission, you will see a procedure system, called Atmos, dynamically manufacture clouds, while the team’s winds use fluid dynamics to create everything from fake light gusts to galls. The effect is mostly seen around the forests: falling leaves rotate in the air, trees are suppressed with the bulletter, and even the direction of rain is affected.
Destruction physics is also very widely deployed this time. Inspired, it is possible to break your way through the contents of most items spread in the market stall, or even collide with a tear line matching your Katana’s arc through the fabric. If you prefer more stealth points, you will also catch a way to flatten the grass blades in the direction of the journey, when you leave the crawling permanent trail. This makes the world feel very solid, and the cross -gene indicates the change of sea from the AC titles that came before.
The open world of the given shadow is full of complex hills, valleys and large settlements, Ubesoft has also gone huge to improve its territories. For this purpose, analo is included in a new virtualized geometry system, which allows the geometry of a similar scenario of the narate of the unrealistic engine to gradually divide the geometry into small multi -digit mesh, which makes it at the distance. This technology helps to hide tight LOD measures, while ensuring that the region is full of detail – though the pop of plants on PS5 and Series X is still visible.
All these technologies are included on all consoles, though Series S: Strand -based hair is a mistake. This is a beautiful addition that affects the biggest roles of rough sports. Individual tension of hair – such as our shanobie heroin, nau – dynamic, everyone interacts with his neighbors as the character moves or the wind moves. This is once again special for 30 and 40 FPS methods, which falls into a simple card -based system outside of 60Fps format and kits. In fact, this is the view that has been taken on Series S, which moves even more, and straightens the hair -based hair for the Hydout Area.
In a three -way comparison between 60 FPS performance, 40 FPS balanced and 30 FPS quality methods, it is clear that there are basic factors to consider RTGI and hair physics, but there are differences of the resolution (as shown in the table below). Each mode increases 4K output through PS5 and TAAU on Series X, while the series scales up to 1620p.

Beyond local resolutions, Shadow quality is slightly reduced to the Performance Mode on Series X and PS5, though the quality of the structure remains the same, regardless of the existray of the structure, draw distance and physics. Between the two premium consoles, the only difference of the note on the performance mode of the series X is a high grass draw sequence compared to the equivalent of PS5 – although both the tree and the geometry draw in the same range in the consoles. However, the series S looks more importantly Backs: It operates with lower quality structure assets and lower quality shadows, though it is thankful that other areas, such as draw distances (once again with grass discount), meet high -power base consoles.
In terms of performance, 30 FPS quality mode is well improved and its target frame rate is always locked. Although other titles of the recent Hasan profession, occasional drops are possible where the dynamic resolution scaling takes a moment to adjust = the rendering load should be changed rapidly. You can force it upright and then in a complex geometry, then back again, but only a few combat scenes in the more realistic gameplay cause drops to PS5 or Series X.
The frame rate stability in the 40FPs balanced form for the 120Hz display is similar, which has a good lock on the target frame rate. This is a solid choice if you want to maintain visual goodness but get more responsive experience at the cost of a soft picture. Surprisingly, Hyde Out Area and Catsenes still run at 30Fps, once you move the region to the doorstep, the frame rate suddenly switches.


Eliminating choice is a performance mode, which offers a more fluid experience that benefits the fight, especially in time reports, but visual down grades are worth considering. The frame rates here are also less stable, with semi-fifteen drops in the 50s, though it is within the limits of VRR on both PS5 and Series X. Interestingly, this transition of this mode must be blackened, potentially engaging the disabled RT and hair physics, while it is smooth in 40Fps format.
The series version offers a minimum stable 30 FPS mode. Despite many of its cut -in -backed in RTGI, hair physics and resolution, it is not as much water as you can expect. The frame rate dips are significantly more common in their 30 FPS options than the Series X or PS5, while battles and Katasin are most often due to obstruction due to the resolution coming down at 720p. The Hyde Out area locks at least 30Fps with RTGI, but it is safe to say that the overall experience is significantly less smooth on the junior Xbox machine and you do not really find the Jump of the generation that is offering shadow somewhere else.
Although this Outlook is a positive that is a positive overall: Hassan’s profession is the most exciting new entry of the series in the shadow years, in which PS5 and Series X show their intelligence through the features of the new envelope engine. In direct words, its feudal lord is the absolute star of the show, based on the physics of Japan, based on physics. The drawback is that only 40FPS mode on PS5 and Series X really offer a sincere and satisfactory combination of reaction, in which 60 FPS mode probably cuts its many new features – while more cuts of the series are facing Backs.
Nevertheless, Ubesoft deserves praise to advance a game with such a clear technical desire, who married an uncertainty. After reviewing many of Hassan’s profession sports for the digital foundry in the last 14 years, Shadow is a real thing – and above all, the lead, led by this series, shows the direction of hope.