We have already discussed the impact of Hassan’s professional envelope and the impact of real-time global alumination change-but how is this technology scale for low-end hardware and how much does the PC version usually run better? The important thing is, can it enjoy this wonderful RTGI on the mainstream PC where you need PS5 Pro to run an impact on 60fps?
First, let’s talk about the PC version in more common sense, kicking a look at the user experience and options. Starting the kick, a short shader is a compilation, which lasts for about 30 30 seconds at Raizen 5 3600, with no further compilation during the gameplay. This is a good demonstration – maybe not there, to say, kingdom, salvation 2, but still inspiring. You may know how to handle it by examining our recent interview with the Ubesoft developer, but it is enough to say, it should not be a problem, so on the CPU, even a relatively ancient ancient CPU, such as Raizen 5 3600, should supply 60 FPS for most materials.
Now a very limited chip on it, I found that entering cities or transferring to new map areas could cause some frame -time spices – and those spikes are still there, but Raizen is very low on a more capable chip like 79800x3d. It would be good if they were certainly not there, but they are not cleaning the experience at all and they usually stay away from each other. If they bother you, I recommend a frame rate cap or even standard V-SYNC, which limit their visual and measuring severity. In addition, the frame Times in this new AC game is fine – the heritage of the series of high CPU use on PC does not mind.
Another well -handled aspect is menu options: these are well presented well with a picture of useful scaling, many options and meaningful preview image. One of my favorite options in the menu is how to handle the dynamic resolution, as well as be mixed with DLSS and other advanced, where the standard settings of the upsclaries affect minimal and maximum resolutions, where for example, 25 % of the scale of scale. The DRS itself is slow to react to other sports, but it is still useful and is highly recommended in concerts with better settings.
So, here are many things of the user’s experience in the shadow, but not everything is perfect. Some settings opportunities still require a complete game reloading, while togeling other options can have strange effects of performance. I just recommend the toggling options in real time to test visual differences and then ensure permanent, expected performance. I will resume.
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The biggest experience of the user is offering me to concerns, as they are limited to one aspect ratio (border border on 16: 9 screens) and a frame rate – 30fps. This creates a tremendous contradiction between rhetoric and gameplay content. In the upper part, AC Shadow has a problem with its own frame rate lemmer: it does not properly support the 30FPs operating in the frame with V-SYNC Active and in fact it seems to be at 31FPs. Even the VRR panel will not be able to escape the upcoming turmoil. And yes, 60FPS caps inside the play higher, high refresh rate container do not work either – 61FPs on the 120 Herz screen also do not look good. Keeping in mind that the consoles manage 30 FPS Katsin presentations, Ubesoft really needs to fix it.
The problem with the last user’s experience is that I fear unexpected performance. The game is stable, but GPU can suffer from scaling on the basis of day time. Basically, as the day changes, the frame rate decreases by up to 25 % of my tests, before they get up again. The logical result here is that different GPU burden results in different conditions of light, okay? Except that I discovered that adjusting and verifying the settings (such as shadows), it restores full performance. Whatever the problem, it is confused and needs to be seen.
Let’s talk about optimized settings, where I had two specific preferences: unlike ly, Series X and PS5 Performance methods, I didn’t want to lose RTGI. And secondly, I didn’t want to lose a stand -based hair system, which is a real technical. If you watch the video on this page, you will see how we deal with changes in all key settings to achieve our best balance of quality and performance, targeting specific setups that target the lower range GPU and then everything. The allowances also need to be made on the basis of how much VRAM is in your GPU: Virtual Textoring Quality Setting has been best set on medium on 8GB graphics cards, but can go more with GPUs with 12GB or more.

RTX 4070 TI was tested on Super, with DLSS Performance Mode, low -refined settings in 1440p output can see 40 % performance, with more experience vs., with only one small reduction in outer areas is 38 % promotion. Using Optimized Low Settings at 1080p using DLSS Quality Mode on an RTX 4060, which certainly includes RTGI and Hair Strand, the frame rate varies from 50fps to 70FPS. In any way, I recommend dynamic resolution to help variables and obviously, reliable sources, such as driver level limits or specials, implement a frame rate cap.
Summary, Hassan’s profession has a lot of scales in the shadow, which means that the lower -end system with Ryzen 5 3600 with RTX 4060 can also achieve overall good performance. Still, there are some problems. This is not a hesitation -free experience in which some traversal stathers offer experience, and as I say, recently a patch fell. Included in. Each time they kill in some scenario, such as opening the doors of Hassan Dan or other actions with the context button, which is certainly not good.
There are some other issues that need a developer exam: Is RTGI actually working above the medium sequence? We are not sure. Does the daytime time do the tank performance does now? This is unlikely. Hopefully more patch will improve the game but even when things stand, it is a reasonable PC port of a great game.