Need to know
What is it? A semi -open -world science -fi mystery that has been based on real nuclear destruction since the 50s.
Date of Release March 27, 2025
Payment expectation $ 50/£ 45
Manufacturer Revolt
Publisher Revolt
Reviewed RTX 4090, Intel I9-13900K, 32GB RAM
Steam deck Certified
Link Official site
I have spent many years roaming in the midst of a unhealthy wasteful land, so the atomfall’s pleasant post -Apoclus is very invited. They got tea here. And bakery. And it’s extremely green – not because of radiation storms, but because it is all pastures and forests and strange hills as far as the eye can see. If it were not for the fire extinguisher robots, deadly plants, robbers, cultures and conspiracies, it would be a good place for the Rebels.
With its 50s -affected retro photostream setting, the atom fell needs to fight the Fallout Spectrum because it was unveiled for the first time, but the similarities are only in the depth of the surface. This drain is probably the specified feature of the atom fell: it is full of system and clear inspiration, but it rarely digs them and strives to find something to separate itself.
Roaming
It tamper with fallout, sticker, RPG, survival sports, and all kinds of different systems, and it draws you in many different directions.
They all end in one place, though: escape. You are trapped in this beautiful prison, which is trapped by a quirk that is already in its fifth year. The nuclear disaster in 1957, which is now Kambariya, England, is affected by the real wind scale fire. And obviously, without personality, only one Aminisak can find a way.
Mandating is how I have to describe the path of freedom. Looking for the right people to help you escape, and completing their tasks you have compiled, you will see that you walk around five open areas, including underground facility, filling spaces everywhere and adding loose threads.
Instead of traditional inquiries, the atom fell dols leads, which, despite how the developer rebellion frames them, is basically a little less handy and more investigating. Sometimes you will discover an interesting building, listen to rumors about the point of interest, read a letter that shows another conspiracy, or sent to a clear task – all this can be leads, which then comes with all Tasks and gets out of your results.
Although this structure does not shake things too much, I enjoyed the more and more Freefarm view, and the feeling that I was trying to understand this strange place, rather than trying to understand this strange place. And many of these mysteries are properly compelled, because they are in a world where you can’t really trust anyone’s motivations.
He also raises the way they connect and connect each other. I was working with another survivor on an escape plan and decided that I trusted them more than anyone else in the Singh zone. But when I was helping them, I collectively wandered into a lost building and a deserted place was discovered under it, which eventually made me another place and a new surviving place, which presented another way. This did not result, but the meeting of the opportunity eventually helped me join the points, showing new details about my other ally – which it came out was not as reliable as I had already assumed.
After another edge, I was forced to make a difficult call: betray with the ally, or leave the encounter without getting the information you need. I chose a fraud, and as a result, I was subjected to fraud, which led to him fled to the area during the pursuit of an army. I edited with my betrayer, worked again with them, but the red flags appeared. This encouraged me to help another character, and my fryman roaming. When I saw them again, we fought to death, which eventually surrounded me with another role.
This is really a entertainment equipment, but I can’t help, but I think it will work even better if it is paid more attention, perhaps the less compelled system (my vote, the Og) to free the resources. It may be that some appropriate teltly -style social puzzles, or some original Kundram. Something that involves more than just a new lead.
Hold the bag
In fact, embracing its RPG side even more benefits the atomfall’s leads system. I enjoyed all the big decisions, fraud and shotgun alliances, but its effect decreases while you are playing as Aminisak with zero personality features. Certainly, you can choose to be a doggar, a liar, a straightforward shooter or anything, but when you are choosing these options, you never make a concrete character.
It also extends to a very thin development system. As you discover, you will find medicines that provide you with skills, and books that will show you new skill lines to spend on them, but my God is boring them. A leather for radiation resistance! More range with weapons throw! Stepper kills! Yes, these are all ordinary things, and you are not really building. I found only one of them especially useful (and one of them in fact stopped working), and none of them changed the way to open new paths to play or find me.
Atomfall has the same problem in the point of view of fighting and survival. By the end of the game, I was trying to avoid most battles because their simplicity could not meet their repetition. The firearms are present everywhere but there is a lack of ammo, and I can’t say anything more about the guns. I appreciate that most human enemies will go down in the same headshot.
The turmoil is in a state of turmoil. The lack of ammunition suggests that there is a way to get riots, but you cannot dodge or block, which turns the fights into a slogan where you are just colliding with the backwards – vaguely kicking yourself to give some space.
So I did a little secretly, which is as close as the atom falling comes to you superpower. Technically you can only hide in long grass (or at least this is the only time when the game told me I was invisible), but in fact you can sometimes hide in straight eyes. When I was just on the other side of a transparent fence, some Outlook trying to find me was a good laugh and they were staring at me. Windows has the same effect. And if you are seen, the enemy hunt you on the drop of a hat. Just legs around a corner.
I should also include that it is a bit contradictory, and sometimes the enemy will be more dogs. In the meantime, the monsters only know where you are at the moment when you get closer. Which is a shame, because they also do harm. It is not to say that these fighting are challenging – they are too long.
On the front of survival, there is very little, at a point where I think the uprising is the atomic fall of the uprising as a “action game of survival”. There is crafts. You can create a drug, bombs and weapons upgrades (though I have never found anyone later). I used the bandages and molotov cocktails a lot, but many of the other items were forced to use. There is also food, which heals you, and a metal detection that allows you to “scan”, but really you are just digging a catch with looting. Usually garbage loot.
Although the environment is hostile, with dangerous wildlife and some areas that are covered in ridiculous gas, it is not the kind of hostility you can expect from the game of survival. For example, the weather is stable. All day is a sunny day. There is no radioactive storm. No dark nights where you can’t go around without a torch – which makes the torch a little astonishing. Even when I was entering some mines, I could clearly see everything.
Snapshot
It talks about its biggest problem with regard to the layout of the atom fall: it is really clear. There are patrolling enemies (I should note that they are not always immediately disgusted, and they often try to maintain their distance and avoid bloodshed, causing them to have a compelling environmental risk, and that retro photostick aesthetic, but the rolling hills and the droid are often affected by the forests.
The worse thing is that aesthetic never goes away other than a window dressing. While the fallout uses its sarcasm, Scaching Capitalism, Peruvania of the Cold War, nuclear proliferation and political governments, the atom fell directly mentioned these things, almost in the passage of almost. He has nothing to say about them.
And while the scattering sects of the cultural artifacts of Vikramine -affected drives, Big Stoma Automates and 50s plays an important role in the strange voice, the atom fall is extraordinarily dry. And it fails to meet the lack of humor with the fitness or frustration created by the second post -rent.
This makes the voice that I am spending a bad time, but surprisingly, like anyone else, I really like to play an atom fell instead. I like a good mystery, and the atom falls really cause its conspiracies to entertain, and like the adventure game lets you feel smart enough at times.
There are many revelations within the chaos, which is a huge underground facility associated with each of the four other maps. From here, scientists worked before the disaster, and now it is the most dangerous part of the Singh zone. Since you can go on any map, it acts as a shortcut (there is no sharp trip, which is fine for this size and cohesion game), but it is also maze, strong and often deadly.
Inside the interchange (and a bunch of closed bunkers around the world), you will work to solve some mild puzzles with a gazemo that converts energy flow into different power boxes, opens the door, closes the tower, or mistakenly creates new environmental risks (such as killer rats). It is one of the few places where the atom fall is able to create an unconstitutional environment, and sometimes it produces half -life -long black Mesa or metro titler tunnels.
The way you develop a bit, find yourself stumped, and then return with more knowledge and tools, feel almost Met Metrodonia-ACC, and by the end you will be running like a lifetime Denzen, and its threats fully fetch.
So here is to enjoy it, but the atom fall has been eliminated for fear of his commitment. It doesn’t really go to anything. These doubles are some basic crafts. A little easier stealth. The smallest of the NPC faction enmity. It does not have the dedication of the Fallout Free Form RPG Systems, the most imitated world or far -reaching creepy.
The mysteries of the wind scale destruction are with all its leads and conspiracies, it is not enough for the main hook. Like everything in the atom fall, the rebellion does not take it enough.
It is built with the ability, and I will never say a chance to do some spies (I once considered setting up a private investigator firm with my dog), but there is only one spark missing. This is the most expensive game of uprising, but it is less than the choice of the skiper elite, where everything exists to serve a specific imagination. One where you are a murderer suffering from death, Nazi shots in the skulls. This is not just a clear identity in the atom fall.