Abstract
Blues and pit funds can create TP because of their high CR and powerful abilities.
There are unique abilities for a tough fight in the bubbles of lucidity, elementary destruction, and annihilation.
It is almost impossible to defeat collapses and tossics due to high HP and resistance.
The TP, or the total party casualties, is something that most of the basement masters have tried to escape during their basement and dragon campaign. However, if the table needs to be punished, or you are just looking to shake a campaign, burn it all, and make something better than ash, a TP is a good way to do so.

Relevant
11 danjons and dreadful monster in the dragon
Are ready to compete against the most terrifying creatures in Dhangan and Dragon? See this list.
But, which monsters should you use to get TPK? You want to see the high challenge rating creatures in the 2025 Monster Manual. We have organized these creatures and made this list of the best monsters for TP in D&D.
10
Crystal
Figures | Details |
---|---|
Classification of challenge | 19 |
Hp | 287 |
ac | 19 |
Bloor is powerful fans with a terrible time. Hit points and a strong coach class beyond just a pool, is incredibly strict to deal with their abilities, even most experienced by players.
Their standard riot attacks are capable of dealing with the powerful and heavy amounts of damage, but Bilour also has magical effects and resistance to mantra. In addition, when Bloor suffers a defeat, it explodes, damaging 18D6 joint fire and power in a 30 -foot efficacy.
9
FIND of the pit
Figures | Details |
---|---|
Classification of challenge | 20 |
Hp | 337 |
ac | 21 |
Like the bowlers, pit funds are very vicious creatures who are almost infinite unless they are destroyed in their home circle: nine heels. In addition, it is difficult for the fans of the pit to thank them for their fear of fear, which eliminates the use of 20 feet, which causes anyone who enters it causes DC11 to save wisdom or to take a frightened state.
Beyond this, the pit fands has a wide range of various turmoil attacks, and has the ability to put a spell like fireball or wall. In addition, because of his ability, you can’t really hide these monsters.
8
Solar
Figures | Details |
---|---|
Classification of challenge | 21 |
Hp | 297 |
ac | 21 |
Although these creatures are lawful in terms of alignment, and therefore it is unlikely to play aggressively against your party, if you have a solar feeling that you may have a devilish intention, you do not want to participate in the fight with this creature.

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Solar can blind the creatures in a 120 -foot radius, have four legendary resistance, and have the general benefit of throwing against mantras and other magical effects. In addition, his swords and bows are quite powerful. Its ranged attack can shoot creatures at 600 feet, and if you save the DC11 dex and are 100 hit points or less, you die immediately.
7
long
Figures | Details |
---|---|
Classification of challenge | 21 |
Hp | 315 |
ac | 20 |
Lakes are a classic Danjoon and Dragon monster that are best for TPK and Boss’s last battle. With five legendary resistance, while its monster is very strong. In addition, there are different types of leaks that they can cast, including China’s electricity, the word hitting the word, and the dimension.
In addition, Lichs have a row of legendary measures with which they should not be small. Since these steps are recharge at the beginning of their next turn, there is no way to completely take away the potential such as a remote life (which can lead to 9D6 necrotic damage) from the playground.
6
Destruction
Figures | Details |
---|---|
Classification of challenge | 22 |
Hp | 370 |
ac | 20 |
Elementary catastrophe is extremely the only beasts that should only be eliminated by the Teaurated by the Final Encounter. The most terrifying aspect of the elementary destruction is that they are safe from almost every situation, that is, the only way to take them out is to reduce their HP to zero.
The second most powerful aspect of these creatures is the capabilities of their destructive event, which recharge each period on the 4+ D6 roll. These effects are taken from an angry storm to fill the place, or to completely revive the whole swallowing creatures and to live alive.
5
Cracken
Figures | Details |
---|---|
Classification of challenge | 23 |
Hp | 481 |
ac | 18 |
Maritime adventures are a fun estate block to work with the basement masters with the Perfect Best, Cracks is widespread monster. Like the lichs, this creature also receives five legendary resistance when they are in their own. They can completely swallow the creatures, cause electricity strikes, and create blindness or poison on the creature.

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As a DM in their estate block, a highly dispute elements to see you are their turmoil attack, which is to hit the amazing +17. Unless the party is put to the highest level, and capable of staying away from the 30 -foot range of the crack, it is likely that they will soon suffer some damage.
4
Blonde of annihilation
Figures | Details |
---|---|
Classification of challenge | 23 |
Hp | 448 |
ac | 18 |
These creatures are horrific limits that can destroy the entire settlements within minutes. Beyond the ability to surround legendary and magic resistance, destructive turmoil, and the ability to surround the whole creature, there is a key box in the state block of annihilation that can make terrible TP.
Any creature that is inside the Bulab when its zero -hit points decreases, it suffers from sincerity, in which the creature enters any creature straight into the sea and expels it, nor is it necessary to throw any savings. Blab also appears again in 1D20 years, it does not matter.
3
Ancient gold dragon
Figures | Details |
---|---|
Classification of challenge | 24 |
Hp | 546 |
ac | 22 |
Like the solar, ancient gold dragons are good, and therefore it is not necessary to be aggressive. But, you do not want to go to the bad side, lest you prepare for a challenging and traumatic war.
The ancient gold dragons have the ability to weaken the attacks of enemy fighters thanks to the natural skills of spelling. In addition, the ancient gold can be deported with DC24 to save the dragon. In this way, they can easily divide the party and take them out one by one, while the allies ban the Demiline throughout the multiple parts.
2
Collapse
Figures | Details |
---|---|
Classification of challenge | 25 |
Hp | 553 |
ac | 23 |
As one of the largest creatures at the Dhangan & Dragon circle, a colois is a great enemy that should not be taken lightly. Most of the capabilities of collagen are not necessarily disastrous, but the reason is that this creature is absolutely right for TP because the reason is that it is almost impossible to withdraw.

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With more than 500 hit points, magic and legendary resistance, and magical beam attacks, the combat competitions with collapses are long, and the party will have to make sure they can eventually maintain the health of the creature.
1
tarrasque
Figures | Details |
---|---|
Classification of challenge | 30 |
Hp | 697 |
ac | 25 |
Tarask is an encounter with classic D & DTP. In some ways, many basement masters consider it a joke to throw this creature into their party. With about 700 hit points on the offer and one of the most disgusting state blocks, Tarask is a certain way to TP any party that is not all levels of all levels.
The most famous element of the Tarsx State Block is its reflection. If the Tarask is targeted by any magic that requires a Ranjid attack roll, Roll DMD 6, and on the roll of 1-5, the trusk is not automatically affected. If the DM 6 rolls, the magic reflects the target. This means that the spelling castors have to be careful about which mantra they put on this creature.

Basement and dragon
- The original release date
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1974
- Designer
-
E gerry gigaks, dave arnson
- Player counting
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2+