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In the early game stage Schedule 1 You may be slightly difficult in terms of ready and shifting products, but this guide will help you increase your profit from the goods sold.
Although the easy task is to sell only base products, you should try to prepare and sell the mixed mixes in these leaders. They are all around the cannabis product and are very easy to make. The mixers needed to prepare them are also readily available, so that you can create them at a mixing station.
Best Early Game Mix in Schedule 1
All the compounds listed here are very cheap and usually include between one to three mixtures. Despite the low cost of production, the mixer adds different effects to your base products, which increases the cost of sales.

Medicine | Mixer | Impact |
---|---|---|
Ok | Coke (Divorce) | Calm, excited |
Ok | Coke (Divorce) Mouth wash (balling) Viagra (Tropical Thunder) Bananas (Jinjitis) |
Anti -gravity, ballong, genetic, thought -provoking, tropical thunder |
Ok | Energy Drink (Athletic) Paracetamol (dumpk) |
Athletic, dimp, slippery |
Grandpa purple color | Bananas (Jinjitis) | Genetics, funny |
Health | Coke (Divorce) Megaan (fog) Viagra (Tropical Thunder) |
Cyclopin, fog, tropical thunder |
Although the compounds mentioned here are mostly around the variations of marijuana, I have also thrown in a prescription that includes meth. For this product you need a few hours of gameplay as you unlock the Westwell area and access Shirley Watts.
Shirley provides you with a disadvantage, which is the main component of making meth. A drug that is not on this list is cocaine, which is an endgam item. Once you have access to the area of the postage, you will open the components and recipes you need to make cocaine.
If you have passed through the initial game point of Schedule 1, make sure to see the full list of the best mixes for all our medicines.
Publication: March 31, 2025 03:31 AM