Of all the routes available in the torment: Dark period, they buy from whom you buy Sentinel shrine The most important is the mum. Everyone improves how a particular weapon is done, and all work as blanket buffaloes for its effectiveness.
Although you may be spending some resources on the initial upgrade, though; The cost of a simple level improvement can be higher than 150 gold. Then you will also need to spend Ruby and Verath Stones, which can take several missions to make a good stock.
Here I will go to the 11 upgrades that you would like to prefer to make the initial game a punishment: the dark far more comfortable and efficient. Later the purchase will eventually come to a personal priority.
1. The combat shotgun: a fireworker
Combat shotgun is the basic work horse weapon in punishment: dark period. With firearms, dealing with considerable damage to the enemies, they will cause burning and leaving armored sheards. The devils of the fodder such as ampops, soldiers, and zombies suffer from defeat. Strong devils can burn permanently while living, providing a small but significant amount of coaches.
In many competitions, constant fodder spreads the devils, which means that you can withdraw from major risks and field for small boys for health. At risk of repeated voices, you can cultivate a dozen points coaches with firearms upgrades. This is the case between the areas of the encounter. Before you go into your next big battle, take time to put some coaches against the enemies. The Slare will thank you in your own way.
2. Shield: retaliation
Eliminating the enemy’s invasion is in the center of fighting in torment: dark period. My opinion about this, raising the response upgrade makes the perie effect very, better, efficient. With the upgrade lace, every perry produces a huge shock view, leaving large monsters behind and closer fodder enemies have to burn.
Revenge action also faces, or encountered any devils near Perry, or more and more powerful. When I faced high difficulties, that Falter was a matter of God, because he divided me another to catch his breath in the chaos of the end.
3. The combat shotgun: smelly
The second and more important upgrades in the fighter shot gun, the smelly, when the burning of the coach, increases the amount of enemy shortages. In practice, I found this most useful when the most difficult devils, such as heel Nights, Mankobi, and even later, proved to be the most useful when fighting reunits. If you can separate the devil from the rest of the flock, the smelly is especially useful. As long as you can avoid incoming damage, you can use the fighter shotgun to upset even the strongest enemies on the armor.
4. Impieler: Stalwart and Salvation
The umpilor is probably the best weapon of the game to deal with the owners, as long as they have a comprehensible head on which you can shoot. His biggest weakness is his economy. The first stalworth upgrade on the first tree, whenever you suffer from an increase in hell, the umpilor returns ammunition. In the best suitable conditions for the amplifier, it is bound to happen a lot, meaning that you will effectively supply unlimited ammunition.
Selvage directly harmonizes with stalworth, as the recovery of ammunition increases the next shot of the impeller. And since the inspiration is the most useful against the enemies that increase many green hell, you can always have a better shot.
5. Cyclor: traumatic and enhanced
If you want a weapon for almost any opportunity, the cycller fits the bill well. It does not start the most damage, fire rate, or range, but shock and sharp upgrades help to eliminate this gap.
The effect of shock is easy. It hurts the enemies after considerable losses, and the surprised enemies suffer more than all attacks. When they are killed, they also spread electricity to other close enemies. On the other hand, dimensions further increase the loss of cyclors against amazing enemies.
Only with these upgrades the cycller can work mostly to the game, even though it is still valuable to clean up a group of fodder devils as a debuff tool or for health.
6. Super Shotgun: Speed Loader
Super shot does not gun Is required Upgrade to be amazing. However, it is slightly reduced to using it in a default state. The speed loader increased the revenue speed of the weapon substantially, making sure that you can remove anything within your ten feet quickly and efficiently. This speed can be very easy during the mission’s end competitions, where many of the big devils come to you together, and it is a matter of survival to clean them.
7. FELL: Agnight
I think Faille is probably the best turbulent weapon in punishment: darkness. This is good in both the sole and multi -target scenario, and with the Agnet, it is the second source of armored sherds with the burning enemies. Unless you unlock the English upgrade, you will not have access to AOE burning, and you will need to be cautious when you use the flight. Its low loss means that it will not eliminate more powerful devils even after a complete three -hit scroll. However, careful use can promote a good coach when you need.
8. Shield: Settlement
The use of a fourth upgrade shield on the base shield tree adds some incredible quality of life. If broken, the shield is not available and shorten the time it takes to recover from loss. There were a lot of time during my play Throw when I Unlikely Feel the lack of Perry timing and break my shield in the hell attack. There was just a couple of seconds needed before I returned online from defense. To say that he saved my life more than a few times would be a small thing.
9. combat shotgun: flare up
You can catch a flare upgrade for combat shot guns before your ninth upgrade, as this effect makes you more valuable in the game. The effect is simple: an armored sheard is immediately released when the devil of the zombies and soldiers are killed. You do not need to apply burn first.
Later I have to face a lot of sports but I needed to upgrade it, as I also chose a few points of the Armor to ensure that I live. This is also the use of the useful use of the fire that the fire is: the top ups of the fodder’s devils who spread among the fields that spread among the fields.