Baldor’s Gate: Aviation is a wide, high -rise, high -rise Dawood Dingon and Dragon campaign, which leads to the depths of nine heels from the streets affected by the Gate Gate crime. Running this adventure requires balance, ethical dilemma and epic battles, while players are engaged in the world of combat machines, humble bargaining, and bravery of frustration.

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With its unique sequence and non -liner story steeling, the masters of Saqbat must be adapted to the selection of the players, while maintaining the stress of a descent. These points will help increase the opportunities to play a role and make sure that your journey through your journey is more and more deeply and unforgettable.
7
Invest players in cities
Either the gate of Elitorel or Baldor
The descendants in Everens are called because Eltorel is drawn into the circle, and the players have to do their skills to save the city and the officials of the Baldour’s gate were trapped there. If the players have nothing to do with these two places, the main hook has been lost to travel to the nine heels that begin for the party.
Work with your players so that they have a real interest in saving the city, at least if their roles are not lawful for good brave types. The easy thing to spend in their childhood in Eltorel will give them a reason for their care, even if they choose not to communicate with many NPC while living in the city.
6
Use the dark secrets
Hell is the worst for someone with humility
The Dark Secret is a background option for players that are shared by the entire party. They all have a dark bond with a previous mismanagement that connects them with each other, not only tightening this group, but also gives you a lot to play while living in Everens.
Of course, the Dark Secretariat is just as entertaining as both the master and the player of the Bakhshud are willing to make it, but it can still be enjoyed for the parties who play a little role. Action -based players will still enjoy the leadership of their dark past, even if this land does not become their moral compass.
5
Add some friendly faces to Evensus
Some parties enjoy break
It depends on your group (as most things do) will be significantly different, but you may find that, while living in Everens, everything wants to kill you. It is a completely brand for a place that means hell, but it can be tired for some groups who often like to break the action.

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This does not mean that there should be a walk or something like this, and that the real friendly NPC should be less. Nevertheless, friendship in hell can go a long way to entertain the journey, and you can also find players from famous characters like Carlach before the events of Baldor Gate 3.
4
Bights are meaningful
Give them hell
You want to show your players to show your players to show it to the early levels of the campaign, especially on the poor basement of the dead three. Although the entire campaign means to be difficult, you want your players to see hell at least before they kill them.
Once the party makes a place in Everens, all stakes are closed. Fighting fights at this point must mean that they are particularly ruthless, because the party will expect: This is Hell, everything hates you, and the battles will hurt.
3
Use both the devils and the devils
The whole polite spectrum
Although the blood wise occurs in the entire lower aircraft, its main phase is Everens. Similarly, players are expected to be in the middle of numerous conflicts between the devils and the devils when searching for the first layer of heels, often need to choose less evil to move forward.

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Unless you need a campaign, you should use both sides of the blood wise to give the sequence an unclean life, players should fight, communicate, and even with the deniers of Everens. There is a lot to present to both the devils and the devils, and even for some Yogolotes, they can try the players with suspicious deals.
2
Use the warmachins to their entire extent
For both players and against
Whatever power you give to the players is one that you can easily snatch, so don’t be afraid to hand over the party to the ability to ride on the unrighteous warrior for a while. Enemies are not ease with the feeling that you always come to Dhangan and Dragon, and when you don’t want to be disturbed, it can accelerate the journey.
As a unhealthy device, there is a cost for their use: the coin of the soul. These coins made the spirits of their own home, and the warmaches took them to power. Eat The screams of their inconvenience are several feet of hearing around the device, and well -attached players can choose to free the soul before being used by a machine to reduce some crime from their shoulders.
1
Players express themselves
Finally they are the main character
Although Everens has several ends of descent, choosing to choose, and taking the way, many of them can feel dangerously near the railway. It is not bad itself, many players prefer some clear choice rather than unlimited fog freedom, but sometimes a spark of creativity comes with the fact that even adventure module designers cannot predict.
In these moments, remember, when the module has a story results, this is your story when you are running it, and you are free to make more changes in the changes you see. Players can choose to live in hell, and instead of helping Eltorel, they simply deepen the rest of their campaigns in layers, and this is to choose them (and to allow you).