Best way to have NPC conversations in games?

by lucky
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Traditionally, the game use the classic formula where you go to the NPC and press a button to start 1 on the conversation 1. They talk directly to you, either providing some fixed information or responding to the option of the dialogue you have chosen. Sometimes they can throw them into a liner when you pass, such as Skyerium’s “I used to be an adventure like you, but then I took an arrow to the knee”.

Then some sports began to prepare it with small interdependent comments when you walk like in the past, like “the beautiful day of the season.” I think preliminary examples of such design can be found in the series GTAFor, for, for,. The murder of the killerAnd Elder Scroll, Although TES is still bent over traditional interaction.

Then came Red Dead Redemption 2Who really changed things. Almost all dialogue in the world covers. You don’t go up and press a button, rather than just you hear about what is happening around them. Conversations are based on your location, daytime, and even how you are dressed or based on the level of honor. It feels real and dynamic, and it pulls you into the world like some other sports.

And then Final fantasy vii’s remake and renovation In my opinion, he completed it.

In these games, you go through a village or city and people are talking about the world, politics, the consequences of your actions, and sometimes even without knowing you..
They will react to what they did in the last central mission. They will comment on a side quest that you just finished. They often say things that help the big lore puzzle. The level of detail and emotions in the dialogue dialogue is incredible, you can hear their struggles and beliefs by hearing the past.

I don’t think FF7 Remack/Reconciliation This is almost a lot of admiration for Enough. It is a magnificent design choice that creates immersion without breaking the packing. I am still watching these conversations for the first time for the first time, perhaps because they are accustomed to boring the NPCS conversation in other games.

Personally, I think this approach to the World Building is much more than clicking on endless dialogue trees.

What do you think? Do you prefer to tell this kind of integrity story, or classic 1 to 1 NPC conversation?

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