Abstract
The layout is the key: align the session with the larger large settlements of more time options.
Use the NPC wisely: Return players with key roles for plot development.
Keep it comprehensive: Enforce the time limits to maintain high speed and prevent stability.
In a long -running basement and dragon campaign, sometimes, you need to give some time to your adventure party between the Grandar Adventure. It not only breaks the speed in one campaign so that it is not so restless, but gives the players an opportunity to chase side quests and other slices of life tasks.

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But, as a basement master, what are the best ways to run these sessions so that they don’t feel like boring or time waste? There is everything you need to know about. Here are some points and tricks for running a time session in your Dhangan and Dragon campaign.
10
Setting is necessary
Location, location, location
Down time sessions can be extremely fun, but only if there is something for your players. If they have just arrived at the end of an arc, and they are in the middle of the desert, their pursuit will not have too much time activities.
Try to lift the long -term sessions that come to a major party settlement, or other familiar location. You can be more freed by the jumps and fast travel options of your time so that players can meet their needs.
9
Bring the NPC
Get the gang back together
If the party has been separated from the key NPCs, or other familiar allies for a while, the time session is a great time to bring back these roles. Important NPCs check the characters during your time and help them when it comes to developing a plot.
In addition, writing letters or other correspondence from the NPC during their time -time reads can be extremely entertaining. In addition, it gives your world a sense of realism.
8
Stretch loose threads
Or put salt in old wounds
Each arc should be the beginning, middle and end, but some narrative threads are underway in your Dhangoon and Dragon campaign. The downtime session is a great time to pull these threads, checking their players how they feel about their journey so far.

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For example, they say that a character had a difficult conversation with his siblings, an NPC with whom he was upset. Downtime sessions are a good moment to bring this sister to the story and progress.
Do the shopping until you leave
Although you do not want to convert your time to a full -fledged shopping session, if players express interest in filling their components, clothes and more, you want to offer some of the purchase options for them. Obviously, the types of available goods will depend on what kind of settlement they are.
But overall, you will let the players make purchases if you want. In addition, for the players who have nothing to do with this game, it will give them a shop for some rollplay and a sense of development, so that the game does not feel completely invalid and invalid for them.
6
Use the stronghold
For the same they are there
Player Garh is a new mechanic introduced in the basement master guide of 2024. If your players have a stronghold, which usually gets at five levels, time -time sessions have a great moment to ask the players about the development of their strongholds.
During these games, you can start constructing special stronghold facilities for players, taking pit operations, visiting their strongholds and doing much more. If the players’ pits are far away, use fast travel and time jumps to accelerate these rollplay elements.
5
Tear up the future ricks
Take a look at what is coming
Just because the game is technically a time session between adventures, it does not mean that you can’t tease things coming down the pike. A downtime session can be a great time to introduce players to the key NPC, opponent, or other factor so they are interesting to come to the coming things.

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For example, if your party is shopping in a major metropolitan settlement, you can hear the rumor that the Magic is missing throughout the city. This is likely to conspire your table, and if they eliminate their curiosity substantially, they can soon start searching for the next arc.
4
Check in with each player
Share the spotlight
Some players are better than others in resources and time management during the time time. Some players can reach the table with a list of laundry of activities that want to pursue, while others can lose more themselves.
When running a down time session, make each player deliberately point to check, especially ask them if they want to do something. Even you can make suggestions for them if they are still stuck and do not believe what they can do.
3
Set the time limit
Keep it movian
Like any dungeon and dragon sessions, you want to make sure that you are putting some time obstacles on your players to move things forward. You do not want to have anyone quickly, but if someone is taking a long time in their time -time activities, you will probably want to consider imposing the time limit.
You can use a timer in the game (telling players only one day for down -time activities), or you can use the top board timer to advance people at a good pace. It prevents or feels slow to feel the game at very little stake.
2
Limit actions
Let’s keep it ground
Although the party can be powerful or extremely high levels, it does not mean that they should be able to break the game during a time session. If a player comes to you, asks to prepare or buy a foreign item, or to develop a plot in a very important way, ban them politely.

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This is important because you want to keep the game a realistic and foundation. If someone says that they want to use their time to go to ten different locations, for example, you would like to explain that it will take weeks or months, and the party does not have time for this logistics.
1
Brevyti is your best friend
Short and sweet
Many points and tricks on this list talk about this idea, but this is finally the most important. Keep things short. As mentioned, the use of fast travel or time jumps can help a lot in this regard. If anyone needs to travel during the time, for example, we do not have to see the player’s role traveling in reality.
Whenever someone sets up a time -time activity on your table, make sure you are reaching this place quickly and effectively. Finally, the down time session has not run for more than three hours. If you find that your desk is going four or even five hours for a time -time session, you want to wrap it faster to prevent the game from feeling stable.

Basement and dragon
- The original release date
-
1974
- Designer
-
E gerry gigaks, dave arnson
- Player counting
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2+