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After reviving the critical titles and the castlaviania series of Condema in the Matrod series, developer Mercury Steam has taken the risk of financing its latest project. Blade of fire Do they have the opportunity to prove their development skills in developing their original ideas, and have a lot of likes about the combination of dark imagination and myths of the game?
Review the review information
Platform reviewed: PS5
Available: PS5, Xbox Series X | S, pc
Date of Release: May 22, 2025
It is being said, it is difficult for this world to weigh the weight of the bold and the industry trends, rather than encourage the world with new ideas.
Instead of focusing on the negatives, there is a lot to praise the father-son-in-law’s bond in this new game, especially in the heart of this story. Although the game produces a story about an ancient generation of giants, known as counterparts, which creates knowledge of manufacturing weapons from steel, and the wipped queen of this power is to curse those who oppose it and to turn the steel to the stone. Aran de Lira has one of the ancient hammers that is necessary to make his steel fake, as well as forced to seek the queen with her dead friend’s son Asdo.
Is the classic queen
Here is a nearly close retro simplicity for which the world Blade of fire Introduced: Aran is a lonely personality that has a unreasonable past that fuels his desire for isolation, yet he is not ready to go and save an old friend whom he listens to in danger. The child wants revenge for his father’s death and, thanks to his knowledge of fraudsters, is pursuing this adventure with Arn to take the queen down.
Unlike the academic child and mysterious stained old man, he warms you soon, nor is the recent similarity between their bonds and the similarities between the Cructos and the Ethosis. God of war The title Asdo is far from a disturbing side kick, to balance wisdom with real funny quipes that is enough to laugh at you without laughing (and if you wish to remain silent, you can always send it). I felt a warmth for Aran and a desire to know more about her past, especially before the queen of her past relationship before her descent, the protector of her past relationship.
After expecting a practical but least story for the first time, I was surprised to see myself connected and with the desire to find out more about the gods entering this world.
For this world, an unprecedented video game is a nature and the cast, which remembers a uniqueness reminding the Xbox 360 and the PS3 era, reminding the mid -budget adventure games.
It is balanced with a charming war system, although it will take time to learn its prices and complications, but for the first time, thanks to the complex and uncomfortable control scheme, you will soon appreciate it. For the victory, players need to learn the best weapons of enemy attacks and each of them.
All four faces buttons make a map in the direction of the attack: on the PlayStation Controller, this means that the triangle will strike from the top, from the bottom, and in the square and in the circle. Depending on an opponent’s coach, it needs to be considered where you strike to deal with maximum loss, or sometimes, in any way.
Not only do you need to be aware of the boss battles when you strike. An early sub -bass, a troll, you need to eliminate its health, then need to pieces a part of the enemy’s body to remove it more before it can be reproduced. Whether you are fighting the big owners – a boss at the end of the Crimson Fort is particularly interesting how it forces you to learn both the samples and the direction of the strike – or to defeat it most effectively – or small fry enemies, they rarely set tires even after dozens of hours.
It is necessary to reach firmly sharp attacks, which is necessary to be firmly invaded, and help your hands map the left bumper and trigger in the trigger and the extraordinary grip of both dodging, but you soon adjust to the interesting stress that they increase the high conflict dispute.
The nerve of steel
By embracing the key to playing the game’s skills, you need to collect content worldwide to make new weapons. You have full control over the kind of steel you use, which determines weight, speed, strength, blocking and much more, and once you improve this choice, you have to physically make the weapon in shape. Near the original form, the weapon is just as improved, and that’s why you can repair it before it is unusable.
First, it is fun. After a while, it is repeated and timely. If you develop a good weapon, you can automatically re -trust this level without reorganizing the Managim, but if you want to improve this state or make a new weapon, you must grind the pace and spend a five -minute limit.
This is one of the few problems with the game back, many people are linked to the long heritage of the game and the weight of adjusting the design of the game to chase industry trends. Many senior developers Blade of fire Most of the Forgotten 2001 Action title worked on the name of which is named Separation: the blade of darknessWhich is beyond visual similarities, is often considered to be the forerunner Dark spirits Its ability and deliberate use of action.
The best
Although it takes some time to make it a habit, getting caught up with this extraordinary control scheme and witnessing a difficult patterns of the boss attack properly collide, tasting, and making the path of victory create a basic joy that you want to the next area of your adventures.
Although comparing the game that improves these views of 2001 may become unfair Dark spiritsIt’s not difficult to see their implementation, and not found in many other mechanics Separation But the game has been introduced to embrace the software title obtained from the beloved from the wholesale of the industry. Players have a limited flask of health clothes that can only be restored by resting on Anules, the game is subjectively suitable for bonefires, and after death, players must go back to this place to save their weapons.
Even if we credit these views Separation And try not to make adventure like soul, Blade of fireSurface design and enemies have felt perfect for any behavior against plating action and non -stopping attacks for both titles. In the battles against the Independent Hords, you may sometimes face closer to a dozen enemies at the same time, and even your fastest weapons are useless at the rate that disrupts your attack.
Since there is no danger of losing the lost resources in this game or losing your weapon forever, if you die before claiming it again, the recovery of your weapon feels like a task and essential feature to follow the formula compared to the design of this adventure.
Looking for spirits
It helped a great feeling that instead of expanding the throat of many spirits, it only helped to disrupt the natural flow of the game.
Before we discuss the burdensome map of the game, which, through its lack of dimensions, can be close to visiting the more complex, multi -level region for the next purpose.
It only increases from the fact that there is no clear indication in the environment where to go next, and even navigates the optional objective marker menus and disables automatically to cleanse this specific purpose, unless re -dynamic, more complex multi -level areas are often useless. If you are going to a multi -floor fort and losing an unprecedented door, you have to unlock a new mutual key, even a marker will not refrain from walking into the circles for 20 minutes or more, lost and disappointed.
Still, despite my complaints, I felt just so charming to find myself forward. This is an unconscious playing nature for the world and the cast, which has a quirky pin remarking the mid -budget adventure games in Xbox 360 and PS3 Era, such as Slave: Odisi in the West, But there is non -existent in this modern age of the Spring Budget.
All of them can complain about the soul -like inspiration that attracts more than enthusiasm these days, the struggle is simplicity to kill the queen while you should be offered a depth of depth without rotating a huge number of unnecessary systems.
You prepare weapons, you fight enemies, you move forward. Easy, but instead of touching every asset, a human hand feeling overwhelmed me by some precautionary executive or over -the -counter focus group.
Blade of fire It is charming, even if his soul -like things were obstructing the characters and adventures that were placed inside. This combination of retro simplicity and modern flair will not be the best game you play in 2025, but it will be one of the more charming (and such monuments), and is it not so good?
Should you play a fire blade?
If play it …
If not play it …
Qualified leakage features
In accessible features in Blade of fire Are limited. Along with the size and color of the subtitles, the camera shake and the motion can be adjusted but otherwise, the default text is small, and it has colorful blind methods, such as usually lack of leisure properties.
How did I review the blades of fire
I played for more than 30 hours of the game on the base PS5 model using the standard double sensation controller on standard difficulties, getting the whole path through the game until the final stages of the main story.
I used asus vg27aql1a Gaming MonitorWhile for audio, a mixture of Denon speaker and a wireless audio adapter, and Air Pods Max Were used.
Reviewed the first May 2025