Abstract
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The ring of arc locks can seal and open the magical obstacles.
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Defense gontels reduce the chances of coming attacks.
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Water -powered water region shoes, reduce the loss of fall, and quickly fight.
Powerful magic items can make all the differences in a high -level basement and dragon campaign, especially for expert, experienced players. However, you can really take these things through your home through your home, instead of eliminating the exact piece of the magical treasures of your basement master you want. But if you have never done home before, even as a high -level player, you may be wondering where to start.

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That is why we have prepared this list to help you affect your Humbrew and helped extract some ideas for powerful magical items. Here are some ideas for powerful home bridged magic items in Dhanganz and Dragon.
10
The ring of the arkin lock
Item Type |
Thumb |
---|---|
Rare |
Rarely |
ATTUNEMENT |
Not |
When you have this ring in your possession, you can magically open and seal different doors, windows or breasts. By removing this ring with your finger and putting it inside the non -magnetic locking mechanism, you can either seal a lock that has been opened or unlawful, your choice. If the lock is magical, like the effects of the magic of knocking, you can suppress the effect for a minute. However, after that the color disappears if it is long.
Locked doors, treasure breasts and more are the existence of a specialist. Anyway, who knows which precious loot from the other side is waiting for? This item provides non -spellcasters a means of unlocking or protecting treasury equipment.
9
Defense’s gontelites

Item Type |
The wonderful item |
---|---|
Rare |
Extraordinary |
ATTUNEMENT |
Yes |
When you are linked to these gonutts and run them, you have the ability to prevent incoming attacks, as the projects magically pull them. Gontlets have numerous charges (1D4) daily. By spending a charge, you can use your reaction to reduce the enemy’s Ranjed attack roll through your skill bonus.
By spending two charges, you can then send the missile to another target. However, you should remember the attack first to do so. They are very good for Skyshi spelling in the backline who wants to avoid long -distance attacks, possibly eliminating their concentration.
8
Water -walking shoes
Item Type |
The wonderful item |
---|---|
Rare |
Extraordinary |
ATTUNEMENT |
Yes |
When you have these shoes on your person and get with them, you can walk on the body of water as if they are solid surfaces, thus negating any difficult region that you can face by crossing them. If you suffer the loss of fall in the water body, shoes can reduce the damage to 1D12 by softening your landing.

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This item is great for martial classes such as monks that are fed up with the bodies of water to slow down in fighting. With this item, you will be able to clean the distance between yourself and your enemies in the flat at any time.
7
Bag of election affairs
Item Type |
The wonderful item |
---|---|
Rare |
Rare |
ATTUNEMENT |
Not |
This color bag has a random, but very helpful effect. Once a long rest, you can reach your hands inside the bag and remove random medicines or issues. When preparing this item, you can work with your DM to determine the effects of 12 different drugs to use for this bag, thus each is assigned to a different number on D12, which you get to determine what medicines do you receive.
These can be from the slightest medicine of healing, from anything to sophistication oil. Just make sure you are not choosing too much power potions, otherwise, the item can be broken. An additional Nerf LOO, you can limit the use of this item to 12, which means that you will never see all the Pashtuns you can get.
6
Coach of Force Built
Item Type |
Coach |
---|---|
Rare |
Rarely |
ATTUNEMENT |
Yes (need skills with a medium -sized armor) |
It is a medium -sized piece of armored that can damage the force on your choice of opponents. At the beginning of each new day, the coach has 1D6 charges. Whenever you attack, which causes forcibly damage, you can spend a charge to reduce the damage in half and absorb the dynamic force of the effects in your coach.
From there, you can spend extra charge as a bonus action to redirect the force of the force to the opponent in the turmoil. The loss from the attack is what you have absorbed. You can also harm several attacks, as long as you have enough charges. If you have hurt, but the exact number of compensation is not left to release it, you have to suffer the loss instead.
5
The amulet of volatility
Item Type |
The wonderful item |
---|---|
Rare |
Rarely |
ATTUNEMENT |
Yes |
When this shiny amulet is found, it has two tasks. First of all, you can keep this amulet on any level and ask to destabilize its command word. Unless the magic otherwise ends the effect, the amulet will not go as until you order it. From there, if one should touch an amulet or try to steal it in another way, then you can start to look and listen in a mile circle.

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This is a great tool for stealth and spy missions. As a high -level player, you can easily place this item within the threshold of a thief or any other disgusting villain and potentially spy on them. They can soon find out that the item is magically stuck, so it should be noted.
4
The interpretation of burial
Item Type |
The wonderful item |
---|---|
Rare |
Rare |
ATTUNEMENT |
Yes |
It prevents the effects of mantras such as amulets or other magic that can reduce your ability to check or throw. When this amulet is found and wearing it on your person, you have to take advantage of throwing against the effects, which can reduce your role or result in loss, such as knitting or disturbing words.
One of the most disappointing things as a high -level player in DND is when your rolls suffer from magical effects by DM. This amulet can easily prevent it. This item can be easily considered to be broken by some DMs, so discuss it with them ahead of time.
3
The shield of counterpall
Item Type |
Shield |
---|---|
Rare |
Rare |
ATTUNEMENT |
Yes |
For the ninasters who are fed up with the fighting fighting through powerful magic effects, this is the next item for you. When this shield is found, you can cast the counterpall with this shield when you are particularly subjected to spelling attacks, riots or a ringing attack. This effect does not work on the AOE spell. You should be the target of magic.
You can use this feature once in a short or long comfort. Your ability to spell is your constitution. You can only cast the counterpall in the third level. You can’t use high levels, even if you are a castor.
2
The poisoning of the poison
Item Type |
The wonderful item |
---|---|
Rare |
Extraordinary |
ATTUNEMENT |
Not |
Like an endless water decline, it is filled with a seemingly non -existent supply of dental magical poison or antitrinosis. When you take the magic action and say one of the two command words, you can produce a gallon of poison or a gallon of anticoxins. When you do this, you have to wait until the next day to reuse the effect.

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Although it does not look much, it can be incredibly helpful to be able to remove any poison or other condition with antibackets, as may be able to poison the enemy. As you can see, a good way to the Humorova weapon is to take a bit of the magical thing that is already present.
1
The helmet of the telecensseys
Item Type |
The wonderful item |
---|---|
Rare |
Rare |
ATTUNEMENT |
Yes |
When you are connected to this helmet, you have the ability to rest for a fifth level spelling teleconiosis once long. However, as an alternative, you can also use this helmet to cast telecommus on yourself as a flying method, unlike ordinary magic. You can use only one effect or another, and you can’t switch to the middle path.
Not only is it a great way to revive your imaginary concepts of becoming a Matthew, but it can present a great deal of helmet creative skills. Making existing spells and items minor adaptation can make a big difference in a high -level campaign.