Bungie runs an hour-long Marathon “PlayMA” with zero gameplay footage while scrubbing the art for plagiarism as the game’s art director offers a “personal apology” to the artist whose work was lifted

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Bungie runs an hour-long Marathon “PlayMA” with zero gameplay footage while scrubbing the art for plagiarism as the game’s art director offers a “personal apology” to the artist whose work was lifted

Bangi launched a series of “Plama” developer streams for the marathon last month, and answered community questions while playing games. The second entry in this stream series was slightly different in the context of the disclosure that the playful design of the game was picked up by the Indi Artist Antherial without any salary.

“Today, our show is a bit different,” the game director Joe Ziegler explained at the beginning of the stream. “We intended to show a lot of things, but for many reasons we are going to enter, we have decided not to show a group of things.”

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