Bongi is eventually opening about the marathon, its shiny new extraction shooter that has been wrapped in 2023. This is the first new game of the legendary FPS studio in eight years, which is his first unhealthy project after Hello Dees, And It has been inactive to re -imagine a series since the 90s, so collective hobbies want to know how people with destiny are known for their relatively new new flavors of PVP.
Today’s big revelation series clarifies one thing: The marathon will have all the features of the escape from Tarakov: a block inventory, faction questions, three persons squads, custom guns, and money will be greatly emphasized. Your inventory costs everything, and what you choose to remove from the map will be informed of the Big OL dollar indications. Or in the case of sports: credit.

But Bongi says the marathon is more than just getting rich (and trying). It’s a journey, no salary, idea. The purpose of the studio is to be a “story engine” for the marathon that develops memorable fights, adventures and stories for your group chat. Even if you leave the map empty handed.
“Many people who want to try the extraction shooter, when they look at it, do not see this adventures in a dangerous area or go through a horror experience, okay?” The marathon game director Joe Ziegler told PC Gamer in an interview last week. “They just look at the complexity of all these things like, ‘am I just trying to work and dying again and again?”
Partternly, yes. The early construction of the marathon with Bongi’s gameplay review video and Tim’s hand -on suggests that its loop is repeatedly dying less or less, but hopefully you always bring back a new memory to the menu. In some cases, trauma may be better explained.
“What we’re trying to do is, ‘How do you run on adventures and then feel the challenge of survival, the story of the survival that you are making?’ Some of the best stories and moments I did in gaming are actually failure or strange things that have happened, “Zegler said. “And so is learning to learn, it is learning to enjoy both of these things. Don’t see success when I expect to survive every time, but every time you expect to come out with a good story.”
In fact, it looks like a long order. I do not enjoy Turkov, but I have played hundreds of hours of showdown: Hunt: Hunt, the second biggest extraction shooter. This game is a “story engine” in the sense that its fight is a severe, explosive match -up that can run in seconds or drag into a 20 -minute stand, but really the monument is much more rare than you can expect to experience in most sports sessions.
I need more strong motivations than the occasion of the All -Timer Show Down, which is why Hunt has the clear conditions of winning the Boss by defeating the boss in the form of a small grace token. Based on what I have seen, the marathon has nothing. Like the Turkov, loot is a purpose, and loot will not naturally be something you keep on a long period of time, as expected to be that the survival rate in most maps will be less than 50 %. So I wonder what a memorable story in the marathon looks like “I pulled out with an expensive gun that I would probably lose soon”.
We have a lot about the marathon today, including our hands -on, the reasoning for not being the proximity of the bungalow, and the unexpected inspiration behind the dynamic short that has become today’s premiere.