As much as I call myself fond of strategies, it has always been difficult for me to really be involved in the eastern or combat mission of Gary Gergsby such as Gurgagradi, Ravit Counting Wargames. Of the recent Paradox Grand Strategy Games, the heart of the heart is 4, which I have very few hours. Eventually, I am on the fact that I am a role player, from my heart. I care more about whether Calibr Cannon is going to kiss my medium tank than two roles.
So from the first time I looked The load of orderWRRIFE a new war on 2 tactics that bils itself as “leadership RPG” – I immediately. Interesting And after he stumbled at some of his burdensome tutorials, I noticed that it was what I was waiting for.
“RPG” may be a little away from the mark. The way I would like to describe the command burden of the command in fact Tactical World War 2 Visual NovelWhich is just as interesting and interesting as it looks. Playing the role of an American lieutenant in 1942 and the platoon’s command through basic training and eventually by the first wave of Yanx in North Africa, there are two important ways of the game.
You have a theoretical, grid -based battle that has the Line of Vegetation, Core and Pressure that I can make a mistake for one of the Granshard Games I have mentioned. But you also have a text -based interstitial feature that features colorful paradox photography, and occasionally there are tape interviews with former soldiers of the real WBBL -2. These include many small and big decisions that can develop as your officer and can affect the fate of your men.
Your officer has some characteristics of personality that are fully present only for taste:
- Sarcastic, indicating how often you deal with tension like a buffet character
- Directly, to quit the formal status and to reach out to a matter of a matter
- And Verbuceti, which affects it to reach the next mission, is how much you are likely to pipe up during the briefing scene instead of just clicking it.
For any of the above, your reputation can be commented on by other characters and you can earn alias names like “chatter box”.
Your character is more efficient than the point of view, which can give each mechanical bonuses to the war and unlock the powers in some statement decisions. For example, you may be an officer who guides through the book, for example focusing on discipline. Or you can face every challenge with a brave bravery, with a master of enthusiasm. I started with a basic price of sympathy, hopefully I would prefer more lives.
But I quickly attracted to a smart view, as I found out that in fact there was a way to save more lives at the end of the day. Anxiety and open hearts are not enough. You have to be clever and efficient.
The American rifle company you will command is led by a captain and consists of four platoons in which each one has a lieutenant in charge, and these five officers are the only ones who have combat statistics. There are also a handful of designated sergeants and private, however, whose decisions can be made by your decisions in the ways that can affect their behavior in the future. This character, in particular, can die – not only on the battlefield, but also as a result of rhetoric decisions. Apparently, I lost a sergeant in a tragic training accident to teach me this lesson, apparently to teach me how dangerous a nominee was in danger.
However, squads are some more abstract in the fight. They do not actually have a fixed number of them that can be killed. It goes for both you and the enemy. Rather, everyone has a score of morale that can be temporarily reduced in the form of “killings” for the war, such as the war, or for the rest of the mission. They can be changed between missions, assuming that your high ups may be convinced that you need reinforcement.
It is related to a very interesting way that separates the command burden itself as a planned game. Generally, no squad can be shot and shot only. You will have to attack an enemy from the map, you have to attack their location and force them to surrender. For this you need to first suppress them, which both prevent them from firing in your invading squads, and when they come closer and their chances increase, the attack will succeed.
So the tempo of a war follows a lot of action and the theory of fire, where you have to get out of the enemy, suppress it, then it has to be idealized and go to the attack. Your own squads, as well as, may suffer and end. But they will not usually be completely eliminated. You will easily eliminate the turning point you allow to end the mission and have to accept the result of a more serious statement.
Each map also has two different goals for the “mission” and “male”. The mission is how quickly and effectively you have completed the work you have given you, which gives you the dignity of using your officers. Men is a measure of how well you treat your soldiers on the mission, primarily by minimizing casualties. This gives you loyalty, which is used to equalize your squad.
Getting the higher numbers in both, I found, usually more easier than focusing on one or the other, as achieving the goals in a timely and effective way naturally lends not to take a group of unnecessary losses and vice versa. But sometimes you will be forced to give priority.
All of this adds to a combat story that seems to be extremely branched and complicated. I do not believe in precisely How So far, because I have seen only one way and unable to restart the same auto sauce and mission, which means you can’t just go back and try no different choices. But based on the minutes of things I have seen about the load command, I am very interested in knowing how different the scene can be changed if I call my shots in a very different way.
This is really a rare breed: a combat name for roll players. And when I can hurt me on every decision of my decision, that’s how I like it.