Midnight sales incidents, long rows, pre -order were sold in minutes. The long wait for Switch 2 is the environment of past console launches at the arrival.
After being silenced, the PS5 and the Xbox Series X/S consoles the onset of epidemic diseases, such a large, high profile hardware launch is a shot in the arm for the entire industry.
An element in which the switch 2 launch is particularly shared with the PS5 launch, however, these are the barriers to the supply. It seems that Nintendo has succeeded in getting retailers for the launch, but the demand for the new system is very high and the possibility is already available for a few months before supply.
It is a mirror of the situation with PS5, which has led many consumers to frustration and felt as if the Sony was failing to properly provide the market, though in fact the supply of PS5 was higher than any previous console launch. It too, of course, created many opportunities for the skulls, whose actions increased supply issues widely.
Here is no complicated thing to explain: It’s just a new, better, sharp version of a console that people already like
Nintendo has tried to avoid it in various ways.
The real way to avoid skulls and waste entertainment, of course, is to be better at the logistics of demand for demand – but of course,. Is much easier than doing. Demand for something like a console is difficult, and increasing supply is not as easy as the dial in the factory.
Often, hardware supply has to be turned into big steps. Increasing supply means recovering the entire production line, or even a whole factory, which is very expensive and if your demand is highly expected, it is a major threat.

Any company wants to be trapped with a large number of hardware units that they cannot sell, leaving the factory production lines they do not need. In an ideal world, they would love to match the supply and sale of each of their units, but they would always choose to be affected by supply instead of taking high risk.
For the fiscal year, Nintendo’s target for Switch 2 is 15 million units, which is a very solid number of launching historically according to console standards, but it is extremely conservative than the original demand that exists for this device. After all, this is a very unique console launch. This is self -irregularities for Nintendo. Earlier, a clear, direct sequel device of the console, which mainly maintains the same form factor and functionality, has not been part of Nintendo’s Moods Operation for decades.
The original switch has sold more than 150 million units, which is one of the most successful pieces of history gaming hardware, and it is a great popular and well -loving device.
This creates a huge foundation for a new console demand. There is no complicated thing to explain here: it’s just a new, better, fastest version of a console that people already like, but even non -technical audiences who do not know one end of the digital foundry video from others have little strength through modern standards.
The handheld nature of the switch will also help to make the upgrade more attractive for many users, because when you are upgraded, when you also need to connect to a TV, you are the easiest console to upgrade and downgrade younger siblings, children, nephews / nephews, etc.

From this point of view, this year, the 15 million targets for Switch 2 begin to look really conservative. This can usually be a good number of sports consoles, but it is less than 10 % of the units sold by its predecessor, and it is not irrational to say that the potential size of the audience for the new device is not different from the previous one.
This similarities almost certainly guarantees major obstacles to the coming months, especially when the software library for the new console grows and larger new titles are announced (though it is clear that many users will also buy the console to play their current switch library on better hardware).
However, you can’t completely accuse Nintendo to be very cautious about how they reach the risk profile to supply switch 2. The entire console is primarily an attempt by the company to overcome its long -run curse, finally: after time and time, Nintendo flops after successful consoles.
Switch 2 shows the possibility of breaking this curse, not just departing from the previous tool’s winning formula.
Nevertheless, success is never guaranteed, and additional economic risks such as prices, yen weakness, and some recession indicators, which float around the console launch and executes at Kyoto’s sleep nights, should not be surprised to provide a lot of effort to reduce the risk of protecting Nintendo.
Nintendo’s curse is too early to declare to break, but all signs so far are good
Nevertheless, the strict preliminary response about the possibility of consolation and 15 million installed by the end of the financial year will make Switch 2 a major new addition to the industry scenario, and in the early stages of its age, will also make it an attractive possibility for developers and publishers. It would be interesting to see if this system follows in the footsteps of its predecessor, and in the first few years, the golden age for small and free titles is a bit of a golden age.
This period finally ended on the switch when the Ashup slipped with low quality belt that Nintendo was apparently not inclined to control or manage, but when the new buyers of Switch 2 find interesting new software in a relatively UNC unmanned market for their console, it should have a long -standing new market.
For now, the console, which allegedly had the longest pregnancy period of any device in the history of the industry, is finally at least in the hands of some lucky users, and the initial word is largely positive in the mouth.
Nintendo’s curse is too early to break, but all the symbols so far are good – and healthy launch for switch 2 is good news not only for Nintendo but also for large numbers of industry.