Online can provide an instant search in countless Terrible stories about working in Amazon warehouse: Conditions are often referred to as unsafe. Many workers are reported to be felt, and strange surveillance schemes keep everyone like a human assembly line robot. In short, this is a bad time. But as horrible, in 13 sequences, working in the Amazon -style warehouse is the basis of a traditional horror story.
Order 13 is one of the recent horrific sports that use real -world labor problems as a background of fear. The deadly company brings sarcastically rising expectations to the point where it becomes cold, inaccessible targets, resulting in the long -rid of death. 7 minutes in hell and paint a dark picture of getting Your At the expense of others-or even your own best interest-all of them are wrapped in a supermarket-mate-wrap-wide craft framework.
Similarly, Order 13 drops you into a large -scale Amazon -style warehouse, which always points to the quota for productive capacity, even seems that a inhuman is revolving around some dark paths.

The interesting sick of ordering Order 13 is that it does not only use this setting as a monster background in its shadow. This actually includes the SIM gameplay mechanics, which not just forced you to escape an animal, but not to the cat (custom) cat, but when you do, Julie Box works on the company’s own shift.
On my first day on the job, I had to learn how to print the order, track the inventory in the large, dark warehouse, then box it, fill it with packing peanuts, tap it, label it, and send it. If I do this work very well, I will do the maximum of my money and simplify the killing quota. If I spoil, my first order lacks the approved part of peanut packing, for example-my income will hurt.
Like a deadly company, the money I made was not only helping me to get my quota and finish the work day. I could also spend my money on upgrade, including a flashlight, which is very helpful, seeing how dark the shipping warehouse is. Nevertheless, whatever money I spent, my lower line is hurt and made my quota more difficult to reach, so I really needed to consider that I just made my job difficult to get my job (and my life).
Whatever I have upgraded, the growing quota and locking monster meant that I always have to work fast and effectively. There was not a second. If the game offers mechanics around the bathroom break, there is no doubt that I will not be able to take them. The metaphor is not right, but it is effective and enjoyable anyway.
I also admire that the packing office safe have a slight nightmare. The monster cannot reach you there, but that doesn’t mean it is perfectly welcome. There is a bed in the small room where I send boxes and ship, and every sports day with me sleeping, the company’s showbunker ended with gold.

Is this exaggeration on the poor balance of life? Perhaps Amazon and similar jobs look bad, I don’t think warehouse workers are sleeping at their workplace per hour, but in view of the stress and losses from such a job, many of them are emotionally bringing their work home with them.
This produces an interesting game play loop: Find the necessary inventory at a dark, maze warehouse home for some kind of creature, then run for the hot brightness of your office (with very limited ability, keep you in mind), which doubles in a corner of capitalist heelskaps.
I think Order 13 is the point. The monster is real, and you Can Dying, but like these real-life workers, it is easily known for every day, it works enough to deliver it tomorrow, but never was enough to push yourself forward with a bad situation-Gudam or not-a terrible story in you.
Order 13 is now expired Steam.