Chinese action game Phantom Blade Zero didn’t click for me until I realized its deep commitment to wuxia film authenticity meant I had to relearn how swords work

by lucky
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As I sat down to play, the developers of the Fantam Blade Zero were anxious to tell me that they occupied the movement from the real King Fu Masters to ensure that their game was “authentic” as much as possible. They are also very aware that when the game was first revealed, the players thought that it seems “too much choreography” to play a real game, and in the last year, two separate demos have been made to persuade everyone to agree that this is the real contract. So far, I would say that it is working.

Last week, at the Game Developers Conference in San Francisco, I jumped straight to the second (and tough) of two Demo Demo in Phantom Blade Zero, which threw me into the fight against the boss in the air on the silk red ropes. He used to revolve around the field like a psycho -marion, descending into the extraordinary Swiss to hit me. I struggled over time on its attacks and movements and a lot.

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