
I saw earlier this week that there was a studio that I had not heard about the Summer Game Fest Partners, Rao Power Games, which said it was building a “wide mere Sandbox”. Certainly, we got a glimpse of the game, called Chronicles: Middle Ages, today in the show of Jeff Kagali.
With the warning that trailers do not always reflect the final product, it certainly looks beautiful.
When I reviewed the raw power earlier this week, I discovered an interview with two studio heads to 2022 in which they showed AI-generated concept art and discussed how they were in this technology. Apparently, their attitude has changed.
In a statement jointly with the PC Gamer this morning, Rao Power CTO Casper Strandbagard said that History: Middle Ages “is 100 % craftsmanship with generating AI.”
The company said, “In detail: We are interested in new technology and maintain the latest tools.” “He said,” Our next medieval title is about handcraped experiences. Every asset in this game is created by our highly talented developers team. It is not produced by AI. “
According to Strandbardgard, RAW Power’s AI Tolls Division is working on AI Tolls (naturally), but not on AI tools for history, according to the Middle Ages, though it has said that the development team hires AI in other ways.
“As a tech -civic workplace, we also embrace AI tools where it helps to make our work smooth,” said Strandbagard. “Testing or improving performance. But when it comes to creating the world, you will dive as a concert, it is 100 % human creativity.”
This is very different from Standbagard Said in 2022When he said the studio’s 10 -year -old goal was to rely so much that his job would “be to make almost tools tools that would create a game instead of making the game itself.”
Probably changed the plan; The public impression about Generative AI has certainly been created since 2022, though it was already controversial.
History: The reason for the Middle Ages is released in the initial access in 2026.