The developers of Civilization 7 have explained the task that goes to choose which real -world civilizations have to be included in the game.
Addressing the GDC, the narrative designer Finan Taylor explained that when “civilization is a game about your own history,” it is also a game where you have to use “real history tools, real civilizations and leaders that we have lived in the world today”.
It puts Ferrex into an interesting place, where the desire for “deep history” means that its date version “needs to be” authentic to human experience. ” “Citizens and leaders should be reliable for the player to buy the theory, feeling, and characters in conceptuals and start experimenting with history.”
So Rome has to feel like a rome, and Napoleon has to be true about himself (an ideal version). However, at the same time, “it is impossible to be 1: 1 historical in a CIV experience, and it should not be.” Taylor explains, many things that talk about making these creations are found in the way of ferrics, and that means that not everything is going to feel 100 % authentic.
The first of these is that there are development limits – “tech, art design obstacles or restrictions” that prevent DEV from creating a very accurate version of a particular mechanic. However, there are also “historical boundaries” – often missing sources that prevent the team from completely completing space. For some characters, such as Napoleon, there are so much information that this is just a minor concern, but for non -littering citizens, it can be more difficult.
Other citizens have been so long that it is almost impossible to completely capture them. “For example, take Egypt,” says Taylor: “For which we have to catch thousands of years of history in the same citizen.”
Finally, “there are modern sensitivity here. Somewhere else, there are many titles that are not suitable for CIV’s gender and tone, leave the age rating.” For example, “Taylor offered,” Slavery is not mechanic in CIV. “
One ferrics has competed with them all, there is still an element of the game: “CV is a game, and it has to enjoy. In this regard, history and citizens always serve the gameplay. There are a permanent negotiation between history and historically informed fiction. Is? ‘
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