Claire Ozar: The campaign 33 will not include a mini -map to search it, though a compass will be added to the Exploreable World Map for release.
The producer of the game, and developer Sandfall Interactive COO Francois Mores, confirmed it at an Xbox event during this year’s Game Developers Conference (GDC), after some criticism during the preview that it was difficult to visit the environment.
“There will be no small maps in the surface.” When there is a mini map, you can rely on it. And we want the players to discover the world as this campaign has done. They do not have a map because every previous campaign has failed. So yes, sometimes it can be difficult to find their way. “
He continued: “We have included a global map that was not in the preview demo is just a compass, so you can easily find the north and get your direction more easily.” There will also be a map of the entire game world.
Since the first disclosure of the game, the effects of its JRPG have been made a lot with the final fantasy and personality of its turn -based war systems and stylish menos. But what hit me especially with the preview was the influence of software through both Dark Solies and Sacreo: the shadows die twice. There are obvious parallel: A successful Perry sense of satisfaction when the camera zooms for a big slow movement, as well as scaling the characteristics of the character based on the character statistics. But it is also present in the above -level design – it may be more linear, but it offers a feeling of lost in a powerful, dangerous environment.
Mauris explained that the game is significantly balanced between linear, or semi -open surfaces, which have side -by -way opportunities, which are accessed through the JRPG -style Exploreable World Map. The purpose is to tell a focused story. “There are some links with off -software games through the design approach, where it is very linear level but really intense,” he said.
The spirits were certainly deliberate, Morsi said. Moreover, the director of the game, Gallomo Broch, is not just a great fan of Vasftware, but he was also a secar Speeder. “I hope we will have some good opinions and players of this community playing games,” said Moresse.
The game -based battles are greatly affected by the RPG, but with action elements to allow players to remove enemy attacks and remove them. And instead of the characteristics of character or skills, the system provides a certain number of action points to spend the characters at each turn. It was affected by the deck maker, because the brooch is also a collective player.

Beyond all these effects, although, the game is a clear and authentic French accent, from its dress design to adding French -type words to the script – however, the Montpiler -based team is primarily French. Although the gameplay is clearly influenced by Japanese, the team did not want to imitate the manga or mobile phones graphics, but instead find its unique style. “When you tell a story or imagine a world, it is usually good to start with you,” said Morsi, which caused ballet epoxy and art deco references.
He added, “Looking for something else unique, the art we knew best, making it a French, make it natural,” he added, “but it was not a specific studio guideline to say that ‘we are French, we want to do something French’. Nevertheless, she is “happy and proud” with the French inspiration.
Unlike its 60-80 hours of JRPG colleagues, Claire Ozer: Despite the epic feeling, the campaign is small in 33 circle. However, they are only making 30 people. From the beginning, brochic had a strong vision for the game, making such decisions such as online mood and no open world to ensure that vision is achieved. Further, technology progress can allow indi studios to achieve outstanding results.
“New technology allows small teams to hit big AA3Ds, while five or 10 years ago, it was not really achieved,” He cited Heliblide, which creates a plague story and a human shell for the smaller teams for example AAA -visible realistic games, but most of these were used to use first stylized or 2D graphics beyond indi studios. “Now, thanks to new studios and new tools and great people, it makes such a game very possible,” he said.
And when the game is coming to the Xbox Game Pass and the first time it was revealed during the Xbox partner showcase, which Morsi described as “the right opportunity to reach new players,” he said it was not considered a “special partnership”. “The most important thing for us is the most people who want to play, or want to know about it, will have the opportunity to play,” he said.
Claire Ozar: Expedition 33 will release April 24 in PC, PS5, and Xbox Series X/S.