Claire Ozar: Campaign 33 received its first appropriate hot -fix patch, and as promised, construction of 2 billion damage is well and really dead. Standal has been de -jose, and secondly, amazingly, will reduce the loss of the festival a bit.
Overall, Update is relatively minor minorIt has a group of fixes for ultra -wide support and mouse and keyboard control (which is not recommended. And I am afraid of them).
The World Map should have a low geometry of your trap, whether you are walking or riding on the best boy and certified View/Woo expert Ski. A couple of soft locks have also been sealed, including a single where you can mistakenly leave most of your party in the shadow circle.
Here are the major changes in the tuning of weapons and balance. Both Lathelm and Science’s Bulzun have set their attributes scalings, but the original adaptation is to the sword medal, and its big nose.
Standal had just reduced his loss flat by 40 %, but the medal was apparently the bug. Claire Ozer’s weapons have three inactive facilities, and the maximum level for the medium, which doubled your burning loss, while this is double the reality. All damage Who, Ah, yes. It is less than nerve and more than a bug fix.
Once again, I am in favor of the changes that are against my usual philosophy with single player sports. But there is a difference between a slight breakdown in a building, and it allows you to suffer from each endagim challenge, which is about to be powered at the age of 16.
In addition, I defeated Simon without any stead, and now I am glad I have to suffer the same way I did: 16 minutes of knock -out quarrel with more than 190 feet, as the painter intends.
You can find the full patch notes below:
Claire Ozer: Campaign 33 Patch 1.2.3
Steam deck
- Fixed background of different menu is not properly displaying on steam deck
Different Ultra Wide Fixes
- The gameplay is no longer zoom after the Katasin was found in ultra -wide resolutions
- Options menu image will no longer be extended to ultra -wide resolutions
- Fighter UI now adapts to ultra -wide resolutions correctly
- Changing the settings in the game ultra -wide resolution will no longer be minimal
- Cutscenes 32: 9 aspects will not box a liter in proportion
- The title screen now shows the entire screen when the game is launched in the ultra -wide resolution
Mouse and keyboard
- The UI button in the campaign menu is now visible and is able to be dynamic by keyboard
- After first use the mouse buttons do not become irresponsible
- With a mouse cursor on the screen, to navigate to the UI or to mobilize another functionality, using ‘WSAD’ or directional arrows, instead of taking more necessary action, will hide the cursor.
- Left mouse button won’t stop the player from using the keyboard to navigate to the menos
- The mouse input is not wasted after the first jump counter attack if it is only pressed once
Fixed area of the world map where you can be stuck:
- Stone wave between lantern scattered on the ground near the cliff portal
- Walking on the ship’s debris near the surface of the battlefield surface
- With a stone wave cliffs level between the lantern on the ground near the bourgeois encounter
- Between two small rocks that are located between spring plains and ebost cave
- Between the vases and corals while jumping from the roofs
- Between different rocks
- In ruins behind the entrance route of the Flying Menor Level
- Near the bridge between flying water and spring plains
- In the stones on the world map, near the flying waters
- Near the tough ground, the exit of the flying water
Fixed situations where Scs especially trapped (poor man):
- When you take off the paint bridges, get it from the bridge to move
- When flying in the bottom of the levitting structure near the Veizas
- Close to the internal surface of the flying water
- Near a large hammer when the blades travel near the cemetery surface
Weapons and Skill Reforms and Tuning:
- Fixed lithing lem attribute is not working at a high level. Reduced the initial jairenable scaling from A to C (will still end at the maximum level). Luck scaling, which started from D.
- Fixed Billson Attribution Scaling is not working at a high level. Early fate measures from B to C (will still end at the maximum level). Defense scaling, starting with D.
- Fixed Medium Third Lumina doubles all losses in the stance of virtue rather than just double the burning damage.
- Standal: The loss decreased by 40 %.
Other fixes
- Can now be finished on ng+ in the bass encounter in a stone wave
- After opening the first journal in Spring Meadows you will no longer be blocked by the Journal UI window
- Is unable to shoot in free purpose while looking for surface due to wear stimulation
- If they are completed without going to the camp, Lyon and Monoco are no longer spread during the end of their relationship 6.
- If you choose “Remember the goal” in the camp, then quickly choose “gold” and immediately after “quitting the press”, the screen no longer turns black
- Now you can turn the “Discover of the truth” for the second consecutive consecutive time in the old lumier, and divide the party forever with it only with Verso and Fair.
- Update Rolling Credit
This is the first in a series of patch that we want to do in the coming months. We are still investigating many of the feature requests and issues for future updates.
Keep up!
Campaign 33 team