Although it is in the same order like control, it may not be clear in Ramidi’s new co -opting shooter that you are not the same as Faden.
Forget telecommunications superpowers and shape-changing weapons-at the moment you are just a spending gift, so dangerous to jobs that your goals are more likely to hit you more than a crowd of laughter.
During my two and a half hours FBC: Fire BreakI really never knew what I expected because I jumped into every new mission – though “something unpleasant” was a good rule of the thumb. Within a minute I was carrying deadly radioactive substances in a nightmare of giant leaks, the next I was drowning through an office that was trying to avoid being tied up later.
They manufacture these devices, or they are using an unprecedented item, which is probably a bit powerful for their own good.
ANSSI Hytrin, lead designer
Even the middle mission I often found myself blinded by some new fatalks in this project. A rotation to repair malfunction furnace fans, which periodically felt a lot of danger to the flame – my team and I couldn’t believe it when our goal marker indicated that the next step was to eliminate repair. Crying inside them and laying a hammer with a literal fire.
“Certainly a big reference game will be a friendly fire method, for example, Haldures 2 works,” says lead designer Ancestor Hytrin. Certainly our team’s trails have given rise to the humor and sarcasm of the Heldors. We are red shirts, not heroes, are messing with forces outside our control. “They produce these devices, or they are using an unprecedented item, which is probably a bit powerful for their own good.”
Back to work
But you are not just to die and laugh at each other’s misfortune – you’ve got a job. The fatalities of goals force a creative teamwork using the weird tools and systems suit of games.
Instead of classes, each player is praised by his “cut”. Fix kit allows you to become a close -range engineer, while the splash cut provides you with water spraying, and the jump kit allows both of you to jump (high places) and jump and jump (allowing the power tools to start). Everyone has their own combat applications, but in a deep rock galaxy, they are alive about how they connect to solve practical problems.
When I am getting away from my wrench in a fast -moving fan tunnel, my friend can be sprayed with water to keep the flames in the bay.
When I am getting away from my wrench in a fast -moving fan tunnel, my friend can be sprayed with water to keep the flames in the bay. The next mission, instead of he piles the piles of the living post, is ready to zip our jump cutter with a power charge, while I set up a sanitary gun to cover our asynia.
Finding and moving your plan has been made more stress and difficulty, which causes a crowd of laughter to endure you permanently. When you are not trying to stop anything dangerous or fix anything in panic, you are probably firing shot guns or SMGs in public. Although an excellent standard selection of weapons out of your cut, and gunplay that is strong but not necessarily thrilling, the waves of the enemy often do not feel like the central focus despite their high number.
They demand some strategy. The crowds shake into the crowd to extract a significant target, or remove a major enemy so that the allies can round their back to target a weak space. But despite their creative visuals (they are mostly ported directly to the strange substance of controlling control of the office workers and security staff, but in the first person you look even more amazing), they are largely equal to a familiar zombie hard.
This makes them more environmental pressures than organized enemy. They put pressure on you to sprint to sprint for this next ammunition station, accelerate their repair on the pollution shower, break for the extraction location, or to be faster with a dangerous purpose. Yes.
And the same systemic conversation can also be thrown in their way to overcome obstacles in your way. Once they were soaked in the water and then shocked first, the fire proves a two -edged sword against them. The heat of the nearby fire accelerates them, which makes them more dangerous, but if they get too hot, they get like your team and are killed.
Each cut allows you to move forward with further enlargement. From firing the global scaling globals, from deploying a power storm, the explosive Pigy Bank in your turmoil, they are a recreational injection of strange conditions in this process.
Overall, though I have yet to enjoy my time with the game, I’m not sure here as deep as I want. Combat works, but it does not seem to be as much as it is to be gripped or discovered as it is in gender -like genders like Dartide or Heldivers 2.
And with only three kits and relatively limited limited customs, it seems that the meat makers can be solved with ‘water + fire/power’ solutions, like some of the many goals and environmental obstacles – this is not different like a deep rock galaxy like a different test of your creative thinking.
But it all connects to create this beautiful feeling that you are working together to get something instead of merely painting through the waves of enemy, with a considerable visual novelty for everything. And such a system -driven action is definitely an interesting leave for a studio that is known for carefully produced story, scripted streams and extensive musical numbers.
Changed world
“PVE -like screams” need to be more experienced in the playground, says Hatinon.
“We want this game to be something you can play multiple times.” “The whole idea is that you can just jump and have fun. And of course, when you are experiencing like this, you have to make sure 100 times, and you always get a bit different.
“I think a lot of appeal of this project, even at home, also comes out of the fact that it is so different from the facts before us … It was an interesting challenge to see it, okay, how would we do it?”
This is the scene change for more treatment than a change in gender. Although the development team includes long -lasting experienced (for example, Hytein has been in the studio for 25 years). It is a small project compared to the main team working on control 2, and for the first time in the history of remedy, it is fully published itself.
This makes it an interesting experience. Now that the studio has established an attached universe for its games, can it only expand with a small, expensive main line entries instead of a small spin office? And can he set support games out of a single player third personal action genre?
As a very large fan of treatment, I would love to see this new possibility for the studio – and I certainly think that the FBC has plenty of creative design and unique environment: Despite the lack of more traditional story, fire breaks.
Office politics
The time with the game does not show my time is where the game really fits in the crowded place. Although it has a lot of challenges – with numerous different ways to tweet the difficult of the game and how long and severe you want to be your own session – it does not demand full direct service game time investment, by designing a comfortable approach to an online multi -player.
In 2025, there is definitely an appeal of a co -sport that doesn’t tell you to swear by your life, but I am worried that from this point of view the FBC: Fire Brake will make it easier to move forward. The same quirky concepts that make it interesting also make it quite niche, and perhaps the most charming for Ramidi’s basic audience, who is not necessarily looking for a multi -player experience. Combine that with a minor offer of material and relatively limited is limited strategic depth, and not only is the search for the audience is far from guaranteed, I ask that the players who reach it lives around it.
It just opens the world of possibilities, because what we can do.
Lead Level Designer, Timo Hahatnemi
But maybe it’s more and more disturbing about the studio’s lower line. If you are a cure fan, you should make more differences for you, that is, it feels like an extension of this strange world that controls and controlling Alan Week 2. An entire Finnish horror movie hidden anywhere in the FMV Katasan, Adilagus, or the FBC may be offered.
“We were thinking about the oldest house and how strange it is, and the concept of experiencing it from the eyes of a common man,” “” someone who does not have a superpower, and someone who needs to overcome the impossible difficulties, who already felt really interesting as a thinking… this is the only way to keep the world as a creative, only because of this.
According to Jesse Faden, the oldest house is a playground for telecommunication action. For the FBC’s “volunteers”: Fire breaks, it’s a wide gel you have to move forward together and get out of it-before you mistakenly fall into a large furnace, die from radiation disease, or turn into the zombie, and take the next person to the next man.
When you yourself will step into this matt grinder The game begins on June 17 At the end of this year