Magic: gathering The Command Format gives you access to almost every card hidden for the game, which includes smart, interactive winning conditions. As an alternative, you can go to the ancient tradition of hitting your opponents on the face until they are rotated.

Relevant
Magic: gathering – 10 highly valuable smoke tenth
One of the best game changer in magic: The Commander of the gathering has some expensive printing in the format, and we will not tax you for them.
To remove it, you will intend to win through the loss of the commander. Deal enough with your commander, and you can completely knock an opponent out of the game. However, there are some important principles to keep in mind when trying to use the damage to the commander.
The rules of damage to the commander
Initially, the rules of damage to the commander may seem simple, but there are many complications to keep in mind. At its most basic level, damage to the commander is a Single commander deals with a single player 21 or more combat loss, he loses the player.
The loss should be from a commander
The first major misconception around the damage to the commander is believed that if you suffer 21 overall loss from all the commanders, you lose. This is not true, as Damage is tracked individually, And should be dealt with all the damage The same commander.
For example, if Player A causes you ten damage, and Player B’s deals 11, You won’t knock out of the game. The commanders of Player A or Player B have to deal with the entire 21.
This partner also applies to commanders. If you have two commanders, they have a loss Tracking individually. One of them will have to do 21 damage to knock on the damage to the commander.
Damage is detected during the game, and not all need to be dealt with.
Only combat damage is counted
The second misconception is that any kind of loss or life commander causes harm to the commander. In fact, Only you get a fighter damage.
For example, a lifetime stimulus from Vito, the evening rose fork Will not count as the damage to the commanderNor will the direct loss of Arabia abandon the doll through its dynamic ability. Lt The Commander, the Commander Should attack.
Things that hurt the commander
Conflict
Both examples of combat loss from a double strike.
Any additional combat loss is dealt with by the trap.
Fighter damage was damaged by stolen commanders, including your own.
Things that do not count for damage to the commander
Any active or dynamic capacity that causes the loss of life.
Any active or dynamic ability that directly causes loss.
Copies of commanders dealing with combat loss.
Any combat loss is ‘dealt with’ while combat loss is prevented.
‘Commanders’ is a standard of the card itself, not a player to control it. If another player takes control of a commander and hit you, the loss is still counted, though he is not his commander. Even if they steal it is applied Your own commander.
On the other hand, copies of the commander are not themselves commanders, and will not harm the commander.
However, this rule causes some problems. If you Stop the loss of combat, Like fog, you The commander will not be harmed. However, if you Stop changing your life tomorrowFor, for, for,. It will be counted. For example, loss to the commander is the only way to eliminate the player who has played Terry’s protection or platinum imperin, as a card. Just stops changing your lifeIt does not stop damage.
Similarly, if a commander causes damage that turns into something else -such as converting damage into -1/-1 counters -the loss is still presented to you and contributes to the damage to the commander.
You still lose life
Damage to the commander easily tracks How much fighter damage is A commander dealt with. Otherwise, the damage to the commander is treated like another creature, and it means you Still losing life.
If you have been reduced to zero before hitting 21 loss, You will lose the game.
Removing the damage to the commander
There are no ways to eliminate the damage to the commander when you are dealt with once. Even if you retrieve the lost life, You have done this loss And it will still be traced.
The reason for this is that the damage to the commander was introduced in the first place in the format. Without damage to the commander, The lifagan deck almost always win. It will be very easy to have billions of lives and wait for the rest of the table.
How to track damage to the commander
The main part of tracking the damage to the commander is tracking Each commander individually. Each player’s commander can cause you different quantities, but the only thing that is important is preventing anyone from dealing with Dell 21.
You can use an app LIFT TAP or Magic Partner app Tracking damage to individual commander, but an easy way is to use just D20 dice. Keep one for every commander on the table, and whenever you do a combat damage, stick them.

Next
Magic: Meeting – Why is Tarcare: Dragon Steel Cuttle Cutter Raise Price?
When Magic: Meeting Tarker: Dragon Storm launched, and now it is about 500 % more valuable. Why?