Karjlo made a fine thread on editing his amiga hardware.
https://www.restera.com/threads/i-am-towerizing-my-amiga-1200.13988/
I thought we could also use a thread for the Amiga game discussion.
Introduced by Commodore in 1985, Amiga was a line of 16 bit computers with a strong game development community. It was released at a time when his 8 -bit commodore 64 was only three years old and was still popular but making powerful new computers with rival companies, it was necessary to remove the system to deal with the high -end market. Its main competition was the St. and Apple’s IGS. The latter never really took it but was initially selling better than ST Amiga.


In the 80s, many games were released on both St. and Amiga. The ST was slightly weak in some ways and lacked hardware shortage, in which many of these sports were manufactured at the ST level and did not use Amiga’s full potential (though they were still impressive). It was not until the 90s that I think Amiga will really shine in the sports department. By then the ST was becoming less relevant and Amiga was getting more immunity.
Like the jumps from Nes to SNES, or SMS, the jump from C64 to Amiga was a major graphical improvement and many games were the backbone of the previous system’s ideas. However, I don’t think the C64-Amiga situation is perfectly parallel to what happened to the consoles for these reasons:
- Amiga’s daily special sports with other horrible sports systems with special sports systems: genius/mega drive, turbo graphics/pc engine, SNES/Super Femcome and Dos PC. The C64 was in a position in the mid -80s where only its own will cover you very well. The consoles were dying in support and many of the 1984 NA Console Games were on C64. I like 800 and Apple II but many of their best sports were well presented to C64. And Dos PC was not really relevant for sports yet. However, I am particularly talking about the North American market. In Japan there were clearly good Femcome and MSX things that most of us have not yet met and Europe had spectrum and Amsterd play.
- Amiga remained at the computer price level that compete with other high computers while C64 fell closer to console prices, and could be tied to the TV without any adapter. Amiga had a higher reputation for non -gaming software than C64.
- Commodore, despite being an American company (though his computer was founded in Canada in the days before), and C64 was sold well in North America, Amiga was not more successful in the region. As a result, the scene of Amiga’s game development was largely European while the NA/EU mixture was high in C64. A group of great sports in Amiga (Lucasartis and Sierra Adventures, Civilization, Don II, Desert Strike, Prince of Persian, Ultima Games, etc.) began with the NA, but these straight ports were mostly from the PC and were not actually made for Amiga.
Here are 20 standard amiga games:
(Years ago, I created a huge version of this thread if someone wants a more game picture. Jes
Anxiety (Art and Magic/Psygnosis)
This is the one I admit that I love styling over substances. It was still solid for the gameplay but art, detail, music and animation were incredible.


Another world out of this world AKA (Delphine Software/US Gold/Interplay)
I was surprised at the cinema nature and realistic art style in this game. I had never seen or played anything like this. I was saddened that I did not own Amiga at that time but I got his first console port in 1992 (SNES) and it was a worthwhile exchange as others. The Amiga version has been excellent from the modern ports. The game also had a huge impact on the game designers, made from Japan’s some Amiga owner, who was the main man of the ICO.


Apidia (Keko/Blue Byte)
Although he influenced the Japanese sports such as pesticides in the theme and power -up system, it was very European in the famous Amiga shooter look and feeling. It has worked well over time for the fans of the procedure shooters.


Bat Series (Computer Dream/Aspert Software Program/UBI Soft)
I preferred more time in the second game and put more time (also known as a conspiracy). Rating was a difficult game because it felt like an open common adventure game, but it included RPG statistics/battles, Arcade Wi Managimis, and 3D flight areas. It was enough for the 1992 game. I think the ST version may have come before, but the Amiga and the PC version were very similar.


BC Kid (Factor 5/Hudson Soft)
Yes, this is the adventure of the bunk on Amiga. It was also a good port, (Most of the Japanese sports amiga ports were disgusting bastards). I remembered the Turbo switch super spin, and it was a bit strange to jump, but it maintained most of the TG16 classic appearance. He played a little faster than the original and a colorful touch -up in it .The was a bit. Even though I didn’t like the new sound track. Available for free to download RTP and Catakas Factor 5 with BC Kid.


The fodder series (sensible software/virgin interactive)
Kick ass action/strategy hybrid. He arranged to get the console ports (even Jaguar), but the mouse control over Amiga was more intuitive.


Series of crazy cars (tights software)
This stream did not really go well up to 3 part 3. The crazy cars III had a smooth motion and a speeding thrill.


D/Generation (Ebrissest/Mindskap)
These blended genders are really well (action, stealth, puzzles). The PC and ST version may have been made earlier (I don’t know) but Amiga and CD32 got a better graphics version after a few years.


Dream Web (Creative Reality/Empire Interactive)
Black, misery and quite a whip for his time. The opinion on this adventure game is polarized. Some people hate that it allows you to take a lot of things you will never use, but it never bothered me because the puzzles were quite logical.


Flashback (Delphine Software/US Gold)
Dude, I liked this game. I think most of you have played his console port if Amiga is not original. The birth version was the first I played and owned.


Future Wars: Time Travelers (Delphine Software/Palace Software)
A few years before the world, Eric Chahi granted it for it, which is one of the better science -fibers of the 80s and is still capable. The PC version was very close to quality but I think Amiga One looks like a good.


Hunter (Activation)
Earlier, like a fence, it also had a step towards modern GTA -style sandbox gaming with its 3D environment, ability to catch and use different vehicles, and freedom to choose missions. Such sports are an example of the Amiga culture that is living in the future game, yet the mainstream does not forget most things on the Nintendo system.


The Lamings Series (DMA Design/Psygnosis)
I hope that no one lost this progress puzzle game because it was put on almost everything.


Lotus Aspert Turbo Challenge Series (Magnetic Fields/Grimillin)
The first game came out in 1990 and was more smooth than any racing game you could find on the console.


Monstone: a hard day’s Night (Mindskip)
Real -time fighting and mixing of RPG levels.


Periylion: Prediction (Merbid Nation/Psygnosis)
One of the more neglected RPGs in the early 90’s. It was very low for enemy competitions, but it connected the dark cyberpank vibes to the nails with cold computer hacking things. It also had an elderly scroll -like leveling system where skills are upgraded by use.


Kiyk (Team 17)
BBC’s old micro game remake. The bubble bubble influence is clear, but it may have its own as an excellent single screen plateformer. He was later ported on PC and Mac, but I think some attention was lost there.


The shadow of the animal series (reflection/pygnosis)
When I saw the first game in ’89, my jaw fell. It was the most graphic affective domestic game I saw, especially in the move with all layers of scrolling. Sotb 1 and 2 were good action adventure but I think Sotb3 is the best. Usually a series is a red flag for being simple and more linear, but I think there was a less disappointing game.


Super finish
Peng meets Kishodarra in this freeware mini.


Torcan Series (Factor 5/Rainbow Arts)
You may not be wrong with any of the three trunks sports on Amiga. Part 2 is probably my favorite. It was more research than the first game formula and T3 and console games.


It is a system that has a strong and influential history for sports, though Commodore itself went bankrupt when it is not too late after trying the console version of the system with CD32 in 1993. Some links:
Lemonmaga.com