Heado Cozema says the clear focus of death standing 2 on death and stealth does not mean that the basic gameplay has changed a lot.
Talk to IgnKojima says that when it comes to death, 2, “I am not just moving the fight. The game is still basically about the supply of cargo, but the fight has become more flexible.”
For example, “players choose to wander around enemies,” or use just a car or motorcycle to drive around you instead of fighting them. But some of the flexibility caused concerns to some of the Kojima staff.
“Some of the staff of the Death Strying 2 worked with me in the metal gear series, so there came a time when people feared it was getting a little metal gear.” For Kojima, it was no concern – he believes “we chased more enjoyment fighting.”
He said the story of the game would explain some combat point of view, whether you choose to walk with guns or stick to the shadow. He said the players would not be kept in “forced stealth” and that despite its history with the metal gear series, “I myself do not even use myself.”
I can’t help but I can see the irony – to me, Kojima is almost synonymous with stealth gaming, though I think its future work is about to change – the next Hudo Cozema Games includes a horror game OD, but it is also a spy -based physician.
Hydo Cozema already has a 3 pitch of death that may be related to the DS2 plot device, but “I’m not going to make it myself.”