We already knew that Death Standing 2 was going to be quite different in its predecessor, but Director Hydo Kojima agreed that the sequel actually felt something like this, metal gear solid 5.
In the latest issue of Edge Magazine, 411, it was noted that Death Standing Sequel felt like a modern update of the 2015 metal gear solid episode, and Kojima agreed: “I felt when I played the game.”
It continues, comparing the death of the death of the death 2 ships, DHV Mageline with his stealth game. “When you come back to your bed on Mageline, it is the same feeling as if the metal gear returns to the plant,” he says, referring to the home base in the 2015 game.
Edge points to VR challenges that you can play in Death Standing 2 when hanging at his bases, noting how similar he feels with his Metal Gear’s own VR missions. And what is, some sound effects, ah, Intonation Familiar
This is not the first time that Kojima mentions metal gear solid while discussing the Death Standing sequel. He recently noted that the idea of being familiar with the players in the opening game and then giving them maximum freedom in the other – as did the Metal Gear solid 1 with stealth, before the metal gear made it “a little easy to use weapons” in solid 2.
He explained at the time, “It was the same for death standings. There are not many games about delivery, so we had to first be accustomed to it.” “Sequel’s Wee, we wanted to allow players who wanted to fight to do more freely.”
Heado Kojima once considered that he had only “10 years” left to create new things, and he gave his auxiliary “a USB stick with all my thoughts” as a kind of “will”.