“Jump from PS4 to PS5 is not so good,” says Akio Sakamoto, chief technical officer of the Kojima Production, but at least achieved the design goals in Death Standing 2.
Talking to Edge Magazine in its latest issue – Now on saleBy the way, Sakamoto raises a question as to what the team can get on PS5, which was not possible when the PS4 lead format. This is not the jump from PS1 to PS2, but the new hardware system certainly helps to facilitate growth.
He says, “From a technical point of view, the most clear improvement is a decrease in loading times, but if you truth, the difference between the two hardware systems is not so big.” “It is more important that there are more effective ways to reach similar goals on PS5.
“Saying that, our artists are not stopped to make the world less, without surface tasks.
This is the opinion that we have recently heard rapidly. Last year, the former boss of the PlayStation, Sean Laden, said, “You will not be able to see any other PS2 jump from PS2 to PS2,” and in fact, we are probably “approaching the point where the console gets unrelated.”
“We are now in a place where the hardware curve is launching the plateau, or starting out.” “At the same time, Silicon’s commodity means that when you open the Xbox or PlayStation, it is really the same chip set. It is all made by AMD. Each company has its own OS and proprietary secret sauce, but in essence (this is the same). I think we (who) are a console.”
Until then, though, there are still some wins to claim on the development aspect, which makes it easy to implement new ideas in sports like Death Standing 2, thankfully. We know that the next game of Haydo Kojima has a day and night cycle, and on one occasion, according to some Davis, on one occasion, a little “metal gear ash” was visible. With the release date on June 26, though, you will soon see it for yourself.
When it comes to death stress or metal gear solid stories, Hudo Kojima does not really hear the opinion: “I am not interested in making anything that appeals to everyone”.