With Death Standing 2: Only around the corner on the beach, we are ready to dive the later world to be introduced in 2019 to dive after Kojima Production. When we enter this next chapter, Director Hedo Kojima has considered himself an unexpected parallel between the first game’s Continental Rift and the real world.
In a conversation with Edge MagazineKojima discussed that he had already written the result after pandemic diseases, only for the world’s condition to reveal the story in a terrible way.
When Kojima returned to Kojima Production’s office after an unknown but severe illness, she found her empty. At that time, everyone was working from a distance, and he went with him. Kojima shared, “I felt that I would probably never meet anyone.”
“Something was lost,” he regretted, “Physically, we were no longer connected.”
Before the sudden isolated the world, the tension of death began only a handful of. In the game, we play the role of Sam Porter Bridges, a nose for its role as a porter, which has been assigned to reconstruct communication bridges all over the country using a server network.
After taking an imagination on our Internet, the Cherry Network allowed the resume of communication between a country that was forced to isolate, the outside world is mostly dangerous and deadly.
Kojima was not proud to find that she had inadvertently told the story of the future that would pass, and found our own digital contacts unsatisfactory. Zoom parties and hangouts were an empty alternative to the original thing: “We had alcohol drinking parties and school events, but now completely online, almost completely completely digital existence.”
At that time, this digital existence and its recovery reinforced Kojima’s desire to make a game more reinforced that “which is not already in the world.”
The success of the Death Standing has made many players excited for the next installment, and the players will eventually see that Kojima and his team have developed what they have developed in a hotly expected sequel on June 26.
Death standing exceeds 20 million players between steam consumer growing spikes, probably trying to eliminate it before sequel