Death Stranding 2’s Scoring Well With Test Reviewers, But Kojima Isn’t Satisfied

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Death Stranding 2’s Scoring Well With Test Reviewers, But Kojima Isn’t Satisfied

Death Standing was a polarizing game when it was first released, but for the next sequel, previews and preliminary game reviews have been widely positive. In a recent interview, Game Director Hudo Kojima explained how he was happy to see the test audience on the Death Standing 2: Batch, but he also told how he felt the controversy.

Kojima said via Edge Magazine, “Of course. Sony is happy, but I wish I was a bit more controversial.” VGC) “Blockbuster films need 80 % approval rating-I don’t want to make such games. I am not interested in appealing to the market on a large market or selling millions of copies.

Play now: Death Standing 2 – Complete Error on the beach trailer

Kojima acknowledged the contradiction of this approach, as it does not intend to appeal to the broader gaming market, Death Standing 2 still needs to sell a large number of units if he wants to keep lights in Kojima Production and wants to pay his staff. Another benefit of distributing studies in a game is that it allows a developer like Kojima to gain constructive criticism and improve both the base game and a potential sequel. At the same time, Kojima says she will not change the themes or story based on the players’ feedback.

Kojima added that when it comes to responding to an opinion, he is the only ideology. “I listen to criticism, if the control needs to be tackled or if a camera pan is too slow or too fast.” However, Kojima added, “I do not change the themes or the story based on feedback. Of course, I want people to play their game, so I have to listen to them to some extent.” As reported, he said that Gamester.

“I am not interested in making anything that appeals to everyone,” he added.

Death Standing: The director’s kit is a great example of this approach, as it kept the story while the game added new content and quality of life. It seems that Death Standing 2 has also taken a considerable view, as the purpose of the game is to appeal to a wide range of players with a maximum action -based direction.

“Once I re -trained him to play as a stealth action game, he wrote in the Game Spot Death Strading 2 preview,” said Dan Rikrt. “Like the first game, it can also be meditation in quiet moments when you cross the environment. But when the game wants to be high, it is not kept behind.”

Death Standing 2: Launch for PS5 on the beach on June 24, and if you want to play it in a styling, you can offer a limited edition double -senses controller by being impressed by the game. Kojima also talked about the possibility of death, but she would like to move someone else to another for a potential three coil.

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