Death Standing 2: The beach is set to release in June, though the PC’s indispensable version is yet to be confirmed: Let’s only hope that this time it doesn’t take eight months. The creator and director Haydo has been in the circuit of the Kojima interview and, in addition to other things like comparing metal gear, provides some amazing insights on the topics of both sports.
The essential context here is that, when the death tension was already developed by the Covade 19 pandemic diseases, it released a few months ago. Coincidentally, though, it may have considered the subjects of the isolated, delivery work, and the internet -style social connectivity as ridiculous, and, as time went on, even quite disturbing.
“Death tension was developed before epidemic,” Kojima says to IGN. “At that time there were movements towards partition, such as the British leaving the European Union, and so was both the story and the gameplay on the basis of my views during the time. But then Kovide started three months after the game, and I was really surprised.”
Brief refresher: Britain voted easily to leave the European Union in 2016, followed by half the truths and misleading concepts such as “control”. The UK officially left the European Union in 2020 and, while the opinion varies, the majority of economists consider it a process of sabotage themselves, and the post -political impact continues to feel.
“Now in the 21st century, we have a chair network in the 21st century … which says the Internet is.” “In the early 20th century, the Spanish flu was attacked, but we were able to survive this time because we were connected through the Internet. We started working from afar, while concerts and direct events ended. We had no choice but to rely on the Internet. Children could not play or play school.
“I think we had no choice at the moment. You will turn on the TV and hear about how the Metawares is the next thing, but it is not that human communication works like this. You don’t meet people like this.”
Here I reject the metawar for Haidu Kojima very coincidence, at least not because he considered me right. And the interesting thing about Kojima’s ideas is that she guides her from where, basically that she was more of the dark eyes about the idea of people connected in such a way.
“It may seem strange, but I did the first game on the basis of this topic,” We are in danger of dividing and isolated, so we contact, “says Kojima. “Then after it came out the quad hit. In fact, after experiencing it, I felt that it was probably not so good that I was so integrated. This feeling has been presented in many different scenes and settings, including ‘The Stick and Rope’. I think there are some parts that players will understand only when they reach the end of the game I felt during the pandemic.
Kojima talks about the strands that go down from the original logo, which is like a puppet wires above the logo in the sequel.
“It’s like a logo for Godfather,” says Kojima. “It also applies to the dollman, and if you go to the weapons factory, you will also include many moments that will make the players aware of the presence of different stress. When you really think about it, what do you mean to connect? I hope you all hope.