Deep Rock Galactic roguelike dev says innovation for innovation’s sake is too expensive to survive: “We’re a studio of 50 people with bills to pay”

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Deep Rock Galactic roguelike dev says innovation for innovation’s sake is too expensive to survive: “We’re a studio of 50 people with bills to pay”

The Director of Deep Rock Galcatic Revelations recently stated about the facts of sports development, explaining that his team “has our innovation as much as possible” because innovation for innovation is very expensive in this climate.

Fund Day Games CCO Anders Licht Rohde, who is working with the Ghost Ship Games to instruct Rogeliak Spin of Deep Rock Galactic survivors, said in an interview with Edge Magazine’s 407th issue, so much. Out now.

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