Blizzard has revealed patch notes for the next update of Diablo 4, which will arrive on all platforms tomorrow, March 18. This is a small patch, so don’t expect anything. The irony is, though, the biggest change game is less related to playplay.
This patch adds new graphics technology, and also makes a change that connects the game with many other modern releases.
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The biggest increase of patch 2.1.4 is auxiliary for Intel Zail and Zeis Frame Generation. Diablo 4 already supports the promotion of the image of these two technologies, but soon it will also get a frame generation.
Although this is great, most people who care about tech will likely own NVIDIA cards and instead use DLSS there. Regardless of, you will be able to convert it to the game graphics options menu.
Now, on the more controversial part of the patch. After installing it, the game will now be default to activate resolution scaling. In other words, it will not follow the ancestral resolution in terms of default. According to the snowstorm, the selected approaching method will depend on your hardware.

It is not yet clear what settings have been chosen for different hardware setting, but usually the practice of activating DLSS and FSR – or in general, is becoming more common in modern sports. Even defaults from some sports – and expectations – the frame generation should be enabled, such as the recently released Monster Hunter Wilds.
In addition to all the technical upgrades, the patch also comes with some bug fixes, which includes a bug on a fix that prevents the scores from being completed, and another that the node of herbs disappears from the mini -map during the same incident.
Patch a – confessional – also fixes the bug, which prevented players from renaming the load -out by disabling adult language filters. You can read the full change log Blind of Blizzard.