Dimensional double shifts are going to hell. Or, in particular, hexas: ten gallons of hats, bloodshed in blood, and a world full of devils in literal monster trucks. I went along with the first dimension pack (launching today) of Multi Player VR phenomen, as well as the Seoul, Andrew Aye of Aulkimi Labs, to get the taste of how the loan (in the morning) can be troubled in the star direction.

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Welcome to the virtual pinball arcade of your dreams.
If you are one of the 500,000+ who has already played a dimensional double shift, you will know that the original Pacific of the Hexas game is very different from the Tatil. “We wanted our first dimension to be something basic and simple,” Achichi explained. “Starting in Seattle and going to hell is just as Aulchimi can do in a unique way. We do not want our players not to know what is happening next.” Since half of the Olycamy Labs lives in the studio of 80 people, where the studio is based, the layout felt like a perfect fit.
Converting hell to Texas, and vice versa
In designing Hexas, the team identified three specific archeology that it would like to represent together to create a unique sequence of dimension: the classic hell imagery, Spanish heritage, and that good ‘yau -energy Texas is famous.
Secondly, you will load you in a new dimension, web is unclear. The dust is filled with strange places, such as a Demon’s skull, pasted from a desert butt, with a stream of blood. There is a road mark on the ‘Highway 666’ mark, followed by the largest pink shepherd boot of the underworld (because there are roadside places in hell). For the skeleton citizens, Katie, Adobe Houses, and of course, do not mess with a huge unacceptable ‘Hexas’.
The titler is familiar with double shifts, but with some new Norosh mechanics. Gas Ann Girl Groups of four players can change shifts in the ribs and corn bread in the dinner bread, or some monster trucks in the garage may tone up (trucks in hexas are the only vehicles legal).
New tools, toys and puzzles are weird. In the garage, the corner puzzles in which two players need to work together include breastfeeding and slapping a large jagley butt – why not ask. Another, called the hit list, works for a player who describes the pictures of the monsters from the other player, which is correctly selected by the right devils correctly from the lineup and probably have to mark them, probably. , For death. To give strength to the flame -throw ((welding and normal)) you have to feed coal pieces to a flame element called Mr Besel Bub. It’s hell, but that doesn’t mean we can’t entertain it.
Hand tracking and a social attention is still a special sauce
Dimensional double shifts are continuing to use hand tracking controls, which feels better in hexas. Whether you are illuminating the formal candles on the dinner grill or feeding the meat and vegetables in a mill (also likes to eat processed food from the devils), the cleverness and feature of hand tracking is a huge part of the game that makes the game so much fun.
Achie says hand tracking is necessary to make the studio, not only handling small objects or squeezing secondary movements or dragging stimulations, but also of non -verbal communication opportunities. Players indicate, gestures and hand signals are like real -life, as to enhance communication naturally, to enhance communication. He says, “Controls will be the raw tool that we ask players to do with our own hands.”
The Demansal Double Shift is in early access to the Meta Cast Platforms, the first for Oloche Labs. With a multi -player game, the studio decided that initial access would be better fit as it would allow players to raise their hands and submit their opinions soon. Aichi sees the son as a way of establishing a partnership with the community and working with them, helping the team better understand the needs of the players and how to improve the game to meet them.
Note: To help players meet each other in the game, there is only a row at the weekend where players can match specific changes such as low gravity or flare up hands. It has been a good way to bring the entire community around a single incident, Eichi says.
“The nearest vr”
The most attractive thing about Haxsas is that it has always been great about the dimensional double shift, as well as Olemi’s second largest hit, Job Simulator: This is a place that allows you to play. Aichi compared the game to a small town play set for children. Dimensional double shifts offer such creative game experience for everyone. “Our game releases you from restrictions,” he says. “No one is watching and you should do it, so you will really enjoy it.”
Eichi says the dimensional double shift represents the gambling of the studio, which will be the future of VR gaming. Some call it ‘near vr’.
“This industry is in a lot of change,” he says. “What we are really going to find faster is the things that the medium is really strong. Our theory is that it is a statue so that you are the real attention of the process. You are doing it, you are not playing any other role, you are yourself.” This is, with focusing on social experiences, where he thinks that VR is headed.
“I think the store shows it. I think the success of our game shows.