Chapter 12 Penalty: The dark period may look like a linear set of passages at first sight, but it is really complicated. In your way to get all Sentinel Command Station Secrets And the collector, you will apply a handful of times in those areas, and some places are inaccessible.
So you can only avoid running the mission to capture the final item as I did, all below are: The secrets of The Dark Edge in Chapter 12 are presented in a historical order.
Dom: Dark Age Sentinel Command Station Secrets and Collecting
Is tomorrow’s tomorrow Nine secrets and three ingredients In Chapter 12, with a pack, 177 gold, a ruby, a variety stone, and the vicious essence of health.
1 – Sentinel Command Station Codex entry (collective)
Once the vent is opened in the introduction to the mission, continue until you leave the ventures in a rocky hallway. You will find a codax in a small room in the right hand of the hallway in which you fall.
2 – Drawing Dream China Shot Skin (collective)
After entering the command room, gathered all around with a group of Sentinel personnel, go down the stairs to break the barricade to display a hanger area on the left side of the room. Follow the gold trail on the floor for a shot of chains.
You are safe to continue with the mission from here, falling to the bottom of the convenience.
3 – Life Sigel
After activating both the switch at the lower level and unlocking the first sanitary shrine, you will be sent to the ventures. Instead of turning left to continue the mission, turn right to catch the cigel. You want to keep your shield high and move on to this vent fast as you will blast fireballs.
4 – Ruby
Once you opened the Roger and defeated the boss and caught yourself the vicious essence, follow the purpose of the elevator. Immediately to jump this gap. Later, do not attract enemies to the yellow doors to pass the door, because it does not return and you will need to run the mission, which I hardly learned.
Instead, fall down the floor hole on the left side of the door, where you will find ruby and some gold. Kill the enemy that spreads, then move the box to climb. Now you are free to cross the door and continue the mission.
5 – the gold chest
After holding the yellow card, jump into the small part of the opposite direction across the elevator. It’s easy to see, but it is difficult to jump. If you miss down and fall down from the elevator shaft, pick up the shield run down, and a jump pad will then be activated in the elevator, and will send you back.
6 – Life Sigel
After the gold chest directly in the lift, turn and you will see a breaking barricade unlike the wall. Break it and go through ventures. When you finally climb to get out of the vent (leads to the purple color key), turn back to find your back.
7 – WRAITHSTONE
For the top life you squeeze the vent to take you to the closed room to get a purple secret key. After grabbing the key, leave the room from the main door (which you did not enter the vent) and you will see a purple closed door in front of you. Enter the room and defeat the war challenge to claim Varith Stone. Then you can get out of the room and first turn to the right to find the lift shaft, where you need to go for the mission development.
8 – Credit Macher Toy (collective)
The last secret and collective credit in this mission is the macher toy, the most dear to action figures. Continue with the mission, collect the shield run at the bottom of the elevator and kill all the enemies, until you already return to the hall area, which also has a problem with the devil.
Once you clean the room, pass through the stone brick wall holes that you already passed to activate the switches. Now that you’ve got a secret key, you can open a purple gate that protects the toys.