Dragon Age’s David Gaider Says The Series Wasn’t “A Good Match” For EA

by lucky
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Abstract

  • Former Dragon Age’s lead writer claims that the series was never really a “good match” for EA, and that the publishers always believe that it will perform poorly.

  • In a recent interview, the Guyder claimed that the EA was “never really known what to make, or what to do with it”, and when Dragon Age performed well, it is always surprising.

  • He claimed that the massive effect was always “excused” for his poor performance, and that the EA always thought that there was more potential in this regard.

It is useless to acknowledge it, but it feels as if the dragon Edge has been shot back and shot. Ever since it has been revealed that Dragon Age: Velagard has performed less on a large scale and does not meet the expectations of the EA, it has almost accepted by the fans of the series that we will not be able to see anything more in the near future. Now it’s all hand on the deck for a massive impact, a series that many people think EA cares a lot.

Dragon Age and EA have had a complex relationship in the past years, with high -profile developers like Mark Dara claimed that the team behind the series has had to fight permanently to help and help. Former lead author David Guyder has also been criticizing EA behavior with Dragon Edge in the past, And in a recent interview with PC GamesonClaimed that this series would never work with EA.

David Guyder of Dragon Edge says the series was not “good match” for EA

The Dragon Age Vill Guard is showing the image Navy.

In the interview, the Guyder talks a little more about EA’s relationship, and claims that the publisher never knew what to do with the Dragon Age. He also believes that the EA has always expected that whenever a new game was released, Dragon will perform the performance of the Edge, and whenever he did not do very well, excuses were made for massive effects, once again referring to the preferential behavior of the EA’s science -fi shooter.

“They didn’t really know what to make, or what to do with it,” says the Guyder. “It was always expected that it would not perform well, and when he did a good job, he surprised the people. Compared to that, the massive impact was smart and it was based on action and it was too high in the streets of the EA, so they always expected to do it, and even when they did, X, and X, ‘, and they did not do it. ‘As you cross.

After that, the Guyders once again sing the praise of sports like the Gate 3 of Baldour, and the ability to enhance the gender, which many people believe, have been niche for so long, wish that the EA had a “vision that was Lariyan” and doubled the RPG elements of the Dragon Age. I am sure that every Dragon Age fans have the same desire.


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Dragon Edge: Velgard

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