It certainly looks like the sun is setting at the Dragon Age. At the same time, development is decreasing after years of development, EA is apparently learning the wrong lesson, and getting rid of the broom, including senior talent, I am not breathing for the future. In my opinion, Velgard was a semi -decent action RPG that had a familiar story, which was not enough yet.
David Guider, who authored the series but left the bioer in 2016 after the dragon Edge: Inquiry has revealed two truths. First, very shocking, is that EA really didn’t know what to do with the Dragon Edge (which you can collect from context)-the second, more shocking is that Biovire was completely divided on 2010-2016 in the middle of 2016, which was completely divided into two studios. Studios that they say, are angry with each other.
In a Bluesky postGuyder explains that after the Dragon Edge: Inquiry made him feel tired, he “joined the new project that the former widespread influence team was developing in Edmonton – it was a mistake… It was a mistake” – not a anthem, but a large influence in the Bioer.
“You need to know about the biovar, for a long time it was mainly two teams under the same roof: the Dragon Age team and the mass impact team. Run differently, many different cultures, maybe there are two separate studios.
“The company was familiar with this friction and efforts to fix it have been going on for years, mainly changing the staff between teams more often. Yet it didn’t really solve things, and I had no idea until I (anthem) reached the team,” they didn’t want to be more: “I didn’t want to be more.”
The difference by explaining the guyer, seems closer to me High School In nature, such as Bioer had its own nerves and jacks, Montgis and Caplets, jets and sharks. He explained that initially the anthem was considered as a Grubage, Alence-ACC science fiction. It met the current team like oil on water.
“I don’t think anyone has told the team. So they thought that this change was doing to me. I am getting an opinion about it was ‘too much Dragon Age’ and what I wrote or planned was ‘a lot of Dragon Age’ … yet it was a team where I needed to accept all the impression.
“It became clear that it was a team that didn’t want to make an RPG … yet he wanted to give me a tool without making my magical writing sticks and a biodeful quality story that I really needed to do,” he said.
This makes some of the first guider’s words about the biome shifting team culture. In 2023, he wrote that the studio had come to “quietly angry” the authors. Arriving into a new team just to be forced to “accept and act” on all impression, orders against their vision, and Again Is made to become a man of fall for these orders? Certainly I feel like a silent angry.
The Guyder considered a world where he would “stay on it and do his best, but only when someone was waiting for the other side, where I could say something more than a creative director. I wanted to move forward. I was refused, I was not hesitated if I had no words. Rich
A Reference to an answerGuyder has presented the theory that this dislike for Dragon Edge was not only a massive effect (May) team, but also had a common problem with the EA: “When I was in Biover, the EA always preferred the massive effect, never liked it, never liked it, never liked it. And whenever I am fond of, what I have to do with the DA, and what to do with the DA. “
If you ask me, since the beginning of the DA, it was always shy with the ax. “
Now, it is to be taken with a little salt. Guyder is a terrific author known to write one of the best RPG worlds of gaming – but it was also severely burned by EA and Bioer, so there is some (understandable) subjectiveness around his words.
However, the details here pass through the master. That is, if the written teams were designed to follow the impression, it does not matter, leaning toward the widespread impact in the studio and its stimulating RPG roots. It is certain that a group of people who have done a great job on the Dragon Age in the past created something that I couldn’t actively do Stand up. It definitely tells why the Weil Guard also plays like a massive impact game.
EA too much has not convinced me that it also understands why things do not go away. Following the Welgard’s abusive reception, CEO Andrew Wilson has greatly stopped its failure due to lack of direct services features. Which is very laughing, is far from any criticism that I did for Velugad that it is not ridiculous. If the executives just listened to those who are responsible for their achievements… Well, we live in a very different world, I think. Lariyan may have been fine, and we should adopt the sea bandit model.