Elden Ring Nightreign’s latest patch casually nerfs a couple of things, but the Demon Merchant will now spawn when they should

by lucky
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Earlier today, the Elodon Rang Night Terine Server went offline for an hour to care for a new patch release. It is on a small size, which is version number 1.01.2, so you know it will not be large.

The patch has brought a couple of bugs, but its most effective changes are nervous – though at least for one of them, you may not have seen that it is happening.

Patch of Knight Tree 1.01.2 The following is from 1.01.1 last week, which arrived on June 2. On the contrary, however, there are no major features or key additions to waiting. There are two balance changes capable of highlighting in 1.01.2.

First, there was a bug that created inactive effects due to ‘Ed (Magic/Lightning/Holy) weapons to overcome the power of physical attack. However, it only affected the bows, which is particularly interesting because it is attractive to a weapon players in recent weeks.

A portion of it was due to the rise of the bow in power, so it is going to be stinging if it was the result of a problem that has now been settled. Is able to bring about another change. Non -direct attacks using some weapons skills sometimes cause the power of attack, and even status diseases. It was not clearly the desired behavior, and he made these weapons more powerful than what he is considered. That too, has been fixed.

Elden Ring Nightreign’s latest patch casually nerfs a couple of things, but the Demon Merchant will now spawn when they should
Vasoft continues to deal with problems immediately. | Image Credit: Bandai Namko/Defense

Nowhere in the patch note, there is a fix that should allow weapons to be allowed to damage the weapon, which is inactive to stay in the lootal pond of the breasts, and the enemies have been killed. In the Limold Quest, the Demon Merchant will be happy to know that the merchant, when he is understood, will work again.

Here is the full change log:

  • A bug has been fixed where the passive effect “Magic/Lightning/Holy in weapons/sac), when the bow is applied, the power of physical attack makes it more than expected.”
  • A bug has been fixed where some non -direct attack of specific weapons skills will cause the power of the attack and the disease of weapons.
  • A bug was fixed where the passive effect of the “projectile loss drop -off” was not included in the loot pool of the breasts and the enemies were affected.
  • There was a bug where the demons merchant did not appear when certain conditions were met during the personal purpose of the Guardian’s memory.
  • A bug where Labra, night creatures repeatedly performed some actions.
  • During the night barren, during the war against Adele, the game was a bug because of the game unstable.
  • What was not possible to save a player who was nearing death after being caught from an insect attack.

The developer ended the patch notes, saying that although the patch fixes many insects, players may enter “similar problems” in some cases, but it is also working to fix them. It is unclear whether this means that the same insects can still be dynamic, or some other insects completely.

It is hoped that today’s time did not delay the players’ efforts to find out if the contract is the rare thing and inquiry of the Night Terine. Our Testaled Elder Night Terine Guide never goes offline, so kill it for answering any questions you have.

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