EU Bans Games From Disguising The Price Of Microtransactions With Virtual Currency

by lucky
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Abstract

  • The European Commission and the Consumer Protection Cooperation Network have set up a set of instructions aimed at preventing game companies from exploiting people with virtual currencies.

  • In these guidelines, it states that companies will no longer be able to hide the cost of micro -transaction with virtual currency within the European Union.

  • This is not written in the law, so companies are still free to customize, but this is a major obstacle and the CPCN has threatened that if they are ignored, they will take “further steps”.

Nowadays, when it comes to online gaming, especially with the cost of cosmetics such as skins and emotions, it can be very easy to raise a big bill. Miracle rivals, Overwatch 2, Fortnite, and more sports games develop specially on the sale of microtrations, and it can be easier for some people to spend a lot of cash on virtual currency.

Ganshin Impact recently found himself in warm water due to similar problems, as the FTC claims that the game is hiding how much money it will take to pull the rare characters from the loot boxes. Now, this is the turn of the European Commission and the Consumer Protection Cooperation Network, which has published guidelines for virtual currencies. Investigations of the game called Online Star Stable.

European Union has banned sports by hiding the cost of micro -transactions with virtual currency

EU Bans Games From Disguising The Price Of Microtransactions With Virtual Currency

In the investigation, it was found that the star engaged in stable online business methods that were “especially harmful to children”, and both were convinced that “European consumers need better protection”. On this front, L -Both, both have now established guidelines Seven “key principle” When it comes to virtual currencies, it is important to follow:

  • The price indicator should be clear and transparent.

  • Digital content and services costs in the game should be avoided.

  • In ways that consumers that force the game virtual currency to buy unwanted should be avoided.

  • Clear and comprehensive pre -contract information should be provided to consumers.

  • The right of evacuation users should be respected.

  • The terms of the contract should be written in a clear and clear language.

  • Game design and gameplay should respect the weaknesses of different users.

These are a lot of jirgas, but one of the biggest points is that game developers and publishers can no longer hide the cost of micro -transactions with virtual currencies, without the misconduct of these new guidelines. This does not mean that virtual currency is running forever, but it will require all online games released in the European Union to clearly show the real world value of any cosmetics you can buy with them.

Relevant

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The concert has once decided that the gambling is good.

It is worth noting that these guidelines are not written in the law, that is, developers and publishers do not need to be banned if they do not want, but that means they will be more sensitive to legalism. If a company is tried, whatever he does will have the support of the European Commission and the Consumer Protection Cooperation Network.

This is primarily a very strong obstacle, but companies have also been warned that the consumer protection cooperation network will “monitor progress and take further steps if it continues harmful behaviors”. The bad news is that it is only for the European Union, so the choice of the UK and the United States will still have the actual value of microtration, which is hidden for now. But hey, win is a win.

Mixing-11-DEC-2024-08-46-Am-3822.jpg

The third person shooter

Action

Multi Player

Raded

December 6, 2024

Esrb

T // violence for teenage

Manufacturer (tongues)

Netz Games

Publisher (tongues)

Netz Games

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