It was absolutely clear, of course The first giant diary On February 24, 2024, it was published that Paradox Tanto was working on Europa Universalis 5. The studio was created to maintain the 2013 Europa Universalis 4, and was led by European Union director John Anderson. From the project Caesar showed us everything that screams at the European Universalis 5.
And Anderson was very anxious to start. “I wanted to make a new game,” he told me earlier this year, in a civilized suburb of Tanto, located in the Spanish city of Sitjiz. “I had learned a lot from the Imperiator, and after launching there and finding out what I wanted to do when I was playing next. I was trying the idea in my head and then realized, well, I can make the European Union sequel. We need to make the European Union sequel.”
Imperial: Rome was sold well at the time of launch and received many shining reviews, including me. In my Imperator: In the Rome Review, I gave it 92 %, “great, inventive and because I lose sleep.” It was a declining return game, however, and Paradox’s perfectionist fan base was not so impressed.
After that, the player’s reviews were less favorable, and when Anderson and his team have succeeded in turning things (recent steam reviews are “very positive”), it will probably never get the same love that the Crusader Kings or Europa Universalis. But the imperialist was an important step – which attracted Paradox Tinto to the EU5.
By designing and improving the Imperiator, Anderson has learned two big things, which he is now applying on the EU5. “Low board games, one thing,” he said. That is why the concept of ‘Mana’ has been thrown on a large scale.
You have certainly found Resources resources, and there are a lot of numbers to reflect things like the stability of your nation, but it has gone away from most abstract concepts of power. People – pop, property, soldiers, advisers, cabinet ministers take the Center Center stage. Dynamic, sometimes confused, this human element acts as both expressing your power and what is trying to overcome.
I can make an EU sequel. We need to make EU sequel.
Johan Anderson, Paradox Tinto Studio Manager
But there is another thing that has proved even more fragile, and why we have been able to read the detailed, insightful explanations of the EU5 system in an unexpected detail last year last year, Paradox has already confirmed what this game is making.
“The most important (lesson) is: Add the community as much and listen to the community more,” he said. “We initially investigated a lot of quantitative and quality user, such as what they wanted to do by big surveys, then interviewing parts of the community and what they want.
If Anderson had his way, in fact, the disclosure would have been a little quick. “I wanted to do this a little ago, but when you start talking, marketing people get panic.” It also explains that, despite how clear it was working on Paradox Tinto EU5, the team cannot go to such an extent to confirm it.
And this is not a lip service. Each giant diary has made such an opinion, and the team has quickly responded and, made rapid changes in a group of affairs. There have been some occasions where Anderson will show the mechanic, and then tell the community a week later that it has already been changed based on their response.
An example of this is a change in the relationship between Popes, people living in your provinces, and property, which are a large group of people that can affect the nation.
“We used to have a state to pop direct connections,” said Anderson. “We had only four states and five pop types. It was like one -to -one link. Now we have a number of adaptive properties due to community feedback. We also have more change in pop types with workers and soldiers and tribes. So it makes them more fluid and more natural mechanic. “
As I said in my Europa Universalis 5 previews, it appears as a non -compromised game. But this is a simultaneous game that is being specially developed for the Paradox community, which is an enthusiastic strategy, and their impact on it is already clear.