Europa Universalis 5’s unusual, year-long reveal was a lesson Paradox learned from Imperator’s mixed reception: ‘I wanted to do it a little bit earlier, but marketing people tend to get panicky when you start talking’

by lucky
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It was absolutely clear, of course The first giant diary On February 24, 2024, it was published that Paradox Tanto was working on Europa Universalis 5. The studio was created to maintain the 2013 Europa Universalis 4, and was led by European Union director John Anderson. From the project Caesar showed us everything that screams at the European Universalis 5.

And Anderson was very anxious to start. “I wanted to make a new game,” he told me earlier this year, in a civilized suburb of Tanto, located in the Spanish city of Sitjiz. “I had learned a lot from the Imperiator, and after launching there and finding out what I wanted to do when I was playing next. I was trying the idea in my head and then realized, well, I can make the European Union sequel. We need to make the European Union sequel.”

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