Even people in the studio had problems” with Cyberpunk 2077’s most uncomfortable quest, but CDPR stood by it because “we don’t do heavy things for the sake of edginess

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Even people in the studio had problems” with Cyberpunk 2077’s most uncomfortable quest, but CDPR stood by it because “we don’t do heavy things for the sake of edginess

Cyberpank’s most controversial quotient lines of 2077 were also raised by members of the sports development team, but the lead Quest designer of the game says it is all part of the art.

Sunberman has become one of the most notorious side measurements of Cyberpank, the end of which the end – assuming that you do everything ‘right’ – in the selection that facilitates you to crucify a criminal, possibly nail him on the cross. Cyberpank does not pull a punch in a surprisingly graphic kitchen, but senior Quest designer Philip Weber believes he says something important about the nature of CD Project Red’s creation.

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