Cyberpank’s most controversial quotient lines of 2077 were also raised by members of the sports development team, but the lead Quest designer of the game says it is all part of the art.
Sunberman has become one of the most notorious side measurements of Cyberpank, the end of which the end – assuming that you do everything ‘right’ – in the selection that facilitates you to crucify a criminal, possibly nail him on the cross. Cyberpank does not pull a punch in a surprisingly graphic kitchen, but senior Quest designer Philip Weber believes he says something important about the nature of CD Project Red’s creation.
Talking to Gamesradar+ about Vachar 3 in celebration of his tenth anniversary, Weber touched the famous Bloody Baron Quest of Fantasi RPG. “We see the emotional power of this struggle, and this is something we like to kill.” He says that when it comes to future sports, it is not just about copying the topics of this struggle. More importantly, “it is to gain knowledge that you can afford to touch articles that are very difficult.”
Weber explained that the CDPR “does not do heavy things for the sake of Eagen.” “If we have some meaningful, we do heavy things, and then we also dare to go there.” He says ‘courage’, because he recognizes how easy it is to step on the line with a heavy topic, where the entire struggle fails. He says, “Bloody barren for us, really a standard,” but it was before Sunarman.
Asked about the story, Weber says, “There were also people in the studio in this struggle in Cyberpank, who had problems with it.” For these people, they reiterated that it was not just “showwell” in the game, but because “there is a real interesting question in which we want to find.” Perhaps the team does not have the answer to this question, but regardless of, “we think it’s really worth it”.
“I will say that if you never have this debate, you are probably not making art, if there is no question, ‘maybe we have to be brave, diving’. There may be something that can touch people wrongly. Are we ready to do so? Are unable.
I am playing Cyberpank for the first time, and it creates every question I knew about how the RPG should look and feel.