Here are eight playable classes called archeology Knights in tight places. All of them need to grind enough to unlock, as the final class – Warlok – level is not available until 20. Once you have access to every archeology, however, you have many options for each new game.

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The sequel to fight in tight places goes to the Middle Ages, and it works surprisingly.
Of course, some archaeologists make the game much easier than others. Whether they work well with other class members or they have only good bonuses, we have ranked all the archeology in the game so that you can choose the strongest choice for your race.
8
Bully
The ability of the bullying Create gold with every enemy they beat Really works, but the trade stands so far that you may be cleansed from this early archeology until you learn ropes. Unlike the other two initial classes, the quarrel and the fighter, the bully No loss gets bonusesDue to which the fighting can be dragged and you can potentially suffer from secondary purpose rewards.
Bullying too Get less block than cardsSo to avoid damage, they have to rely on dodge and positioning.
A large upside down, though, he is Bullying is just one of the two archaeologists that can equip the bows. If you get a hand on one quickly, additional coverage from ranged attacks can help meet the archeological shortcomings.
7
Swords
Can make swords Lift some impressive damage from the arms attacks of the riotAnd some cards like a card can bleed into them. With the right setup, they are Slightly better on crime than fighterBut it is objectionable whether trade is worth it.
The swords are excellent when they have a good team. For example, for example, or a magician to bleed and multiply blood flowing animals.
6
Magician
Are likely to be a wizard The first controversial class you unlockAnd they are worth a two or two runs to make themselves familiar with the key mantra Bolt of electricity And Fix all Even when attacking the magic hurts the sorcerers, causing them to become a dangerous opponent … provided they have the right deck.
There is a hassle Spell cards are rare enoughSo your magician still will still have to work enough to defeat his staff in plenty, with which he is very low. If you form magical weapons, Any unpopular party members who will not be able to use your recruitment. This means you have three options:
Just recruit castors, and if no one is available then pass.
Spend money and luggage slots to give infidel roles to infidel roles.
Try the campaign solo.
Although these three are certainly viable, Nights in hard places are about keeping your options open. Restricting yourself can mean backing in a corner later.
5
Hunter
Are hunters Only archaeological in the game that starts with a bowl equipped withGive them some interesting powers in the interpretation and beyond. However, you need to be more careful than usual when playing this class, as they do less harm in the turmoil. Must take new Ranjed Attack Cards when available!

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The species has worked as a cleaning procedure for hungry hungry wizards, latches and other basement designers.
Once you Recruit at least one party memberThe hunter really started to shine. Ranked support attacks are unusual, and no one is better than taking action away from the hunter. You will know that the hunter is Especially effective against giantsIt makes it easier to target them with large maps on the map when the ally enters the strike.
4
Warlok
Like a wizard, wild Focus on dealing with magic damage. Even when doing so, they have a great deal of loss, which makes them a particularly destructive opponent, which has a heavy deck with spelling. However, that power comes at a cost.
Have access to War Locks Powerful, unique mantras that impose defits, damage and other fines on the castor. Overcoming them is the key to success with this modern archeology.
3
Fighter
It is difficult to be wrong in charging the armored solid suit and charging in battle. Fighter Depends on their goods To win more battles than any other class, so be prepared to spend some gold. Once they are completely cut, although it is a The most sustainable archaeological in the game.
To the fighters A Minor damage to all their attacks, armed or unprecedentedAnd they can equip any turmoil weapons they come. Combined with the free block that they can mostly get from the coach, they have little trouble Walk straight into a group of enemies and without hiding.
2
Browler
When there is a doubt, choose a browler. This is the famous archeology, in many ways, How to play knights in tight places. They are expert in taking and knocking opponents, and they can Block or dodge so well If all their tricks are completed, they still need to defend themselves.
Although the dispute does not have access to weapons, they are coaches, they don’t really need anyone. Lonely or with a team, they can Cartoon, kick, and throw your way for victory Even with a standard deck.
1
Maulvi
It is actually shocking how good scholars are really in this game. They can do all this. Riot competition, heavy coach, and mantra. The only thing is missing from their weapons is the ability to equip the bows, but a well -well -mented electric bolt works.
Are scholars The most versatile class in the gameWhich means that you can build about any party around you and have the strength of a fight that is capable of saving a dozen times. Of course, it will still be against all three of you, but with your divine power, you should be fine.