Every Biome, Room, And Boss In The Underschool

by lucky
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Mind on the magicThe underground basement is mostly non -management gameplay. Over time, it will be difficult to run a school unless you are making progress through various under -school chambers and bass fights. The last boss of the game looks at the bottom.

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In the upper part of the need to clean it to win the game, the under school also offers many useful tools and formal rooms that you cannot make for yourself. You need to look deeply into the underground.

All under school facilities

A player trades mystical fat with Amber Dragon.

The under school is divided into biomes, each of which provides you with an additional source of content and some useful rooms that you cannot make for yourself.

Avoid long walks L you, you can Put the chest in the under -school rooms that contain whatever is needed for their rituals: There is no use of sticks, fats and portions on the ground.

A facility

Second

Use

Wand Transformeter

Stone ruins

You will need to upgrade your maps. Level two and three sticks are a transformer and they need to be used in order.

Void cape form

Fungal cure

This room will always increase the supply of false cap mushrooms and is isolated from Runned the governing meals by mistake.

Ward room

Anyone

Ward rooms allow you to refill this biome and surface range. They are particularly Useful for combat trials and warning trials and Leave some biome looting properly.

Amber Dragon roast

Lava mines

Dragon will trade your extra resources To hide the shortage. Exchange rates are standing but managed (the easiest of farming is the easiest).


Lava Dragon is also worth Send your maps on questions But will not be available for trade while traveling.

The altar of destiny

Neckline

Of minor price l you can you Re -make an Ocean’s capabilities, Trials on a student or a mage slicing slot. When you are on the game late, the price is modest and the benefits are astonishing.

Laminated Hall

Neckline

These two areas work Siege of repetitions with different levels of limits. Opening the halls gives you a series of rooms that you have to clean 24 hours in exchange for GNOSIS, mystical fats and experience.

A lukewarm workshop and a disturbing animal is preserved in a magic over brain under school.

Under School gives you an extra space of your base and its construction Low rooms already arranged with useful keywords such as private, silent and ground. It has the bottom side that limits your ability to use space:

  • You are not able to change the size of the rooms and Can’t keep new walls and doors.

  • You are not able to make a wall fixture, prevent you from making one The room that requires blackboards, incense burner or window.

  • Underground vacancies will eliminate his punishment Nature and dark magic that need natural light.

This shows what you can do under the ground but leave several applications open:

  • Cleaning these animals that have no special room

  • Under school rooms will not ask for oz or similar monsters from being poor, so a dirty The storage room is kept underground.

  • Sculpting studio There is a need to stay on or under the ground floor but it has no wall requirements.
  • Simple workshops do not need wall fixtures or decoration. The place in the opening game is a rare item.

Depending on your difficult settings, Can convert keywords for rooms Make the underground spaces the least viable.

All Under School Boss Fights

A team of magic has a magic in mind that the Breaur sputter uses the elimination of vomiting weakness to quit the damage.

All the bosses of the game are found in the Fights Under SchoolGive full control over when the player has to engage. You would like to develop some hurry to maintain the weight of notoriety, but there will be plenty of time to rest between each fight and any use items you need.

All Boss Fights can be denied multiple timesBut give limited experience. Whenever you win, they will provide a small amount of encounter looting, so if you have a team of Maj. The owners can be cultivated immediately. Bruor Larva is a reliable source of additional smokingWhich is difficult to collect in large quantities.

If you are repeatedly intended to refrigerate a boss, it can help to keep A Exactly out of the lantern.

Bipus

Location

Policy

Elementary weakness

Brown larva

Lava mines

The boss fixes every turn to five percent of its health. It will win against any team that does not have the power to hit it quickly or to maintain pressure. Every few turns will provoke and become irreparable. Use this time Cast Bofas and prepare your next row to stop the next attack.

Weakened with water

Bruorur Sputter

Fungal cure

The sputter front line brings minus mines and reunite them when bleeding. The use of a map of electricity to target it in the bicrro can initially mobilize the second phase and that means that the munions only need to be defeated once.

Resist all (use Ebourction to overturn its resistance!)

Ancient seal

Neckline

You need to collect four seals in the final boss fight entrance. It may be Dragon was derived from the Quest Lines, or manufactured by eight levels in each element. The pieces of seal you use will determine the patrons you face: The scattered key will be against the scattered map of your face, a nature guardian will use thorns, etc.

Race seals mostly give easier fights than the guardians. Avoid especially elements that have attacks in the area or they can kill Bicro. In terms of patronic elements and mantras, what your own maps are capable of mirroring.

The unfortunate sculpture

Neckline

The unfortunate sculpture Can attack the Maj. In any position And it is unacceptable while it has minus. Plan accordingly.


If you have Eight Magus with strong combat spells, such as polarized, Lance or Storm, You will be able to chew its hit points quickly to ignore your defense extensively. This is the ultimate boss, so there is no reason to save these daily mantra later.

This boss has no weakness or resistance. Use “Nowhere to hide” to make it weakened by everything.

To beat the unfortunate statue All the maizah lifts the malicious punishment penalty: You don’t have to face time -based fines and you will be free to run school according to your choice. You will also get a Level 25 Relicke that can equip anyone’s MAGEPromote a great skill and let them swim with walls like their founder ghost.

Next

Mind on mind: 8 early points

There are some helpful tricks here to help run your school in magic.

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