Ex-Bethesda dev says his new studio isn’t making a “little Skyrim,” but does channel a key part of the iconic RPG: “Stuff got built because somebody cared about building it”

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Ex-Bethesda dev says his new studio isn’t making a “little Skyrim,” but does channel a key part of the iconic RPG: “Stuff got built because somebody cared about building it”

Joel Burgess was previously a level designer and wider Bethesda supporter in sports such as Fallout 3, 4, and 76, as well as Skyrium, so now that he is headed by the new company in Soft Rains, some “expect” the team, which includes Ubesoft and Caibra Games, and a small. “Burgess says his first personal science -fi game is very different, but Team is shooting a similar feeling of creative effects like the team behind Bethesda’s legendary RPG.

In an interview of the GDC 2025, Burgess told Games Radar+, “The things where I was personally most complimentary was the atmosphere of different scales where I use the metaphor we talk about – we want each person to see his thumb mark on the game.” On the Skyerium, who delivered about 95 to 100 people, says “the goods were built because someone cared about its construction,” and this is the type that is like a soft rain.

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