Ex GTA 6 dev says free and live service games are “eating everyone’s time,” and combined with “open world fatigue,” it’s getting harder to make players explore

by pokogame
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Have you ever started one? Open World GameOpen the map, and felt your shoulders sinking when you realize how much to do. Me too In the former GDC talk, ex GTA 6 And Red Dead Online Developer Cameron Williams describes some problems with modern open worlds.

“The player just don’t discover, okay?” Williams says in a GDC conversation PC Gamer. “Whether the reason is that you have a super -action -based game or because they are not merely compelled, or, (in your game) is a huge time investing and it is difficult for players to choose and keep it down, which is a growing challenge, especially with a free -toplay and a lively service system of a living service.”

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