Claire Ozar: The campaign 33 is a victory, and it has become one of the most critical and commercially successful sports of the 2020s. Considering that this is the first game of the newcomer developer Sandfall Interactive, this is a success for this smaller team.
During its marketing heartbeat, and online conversation by curious players, a huge contract was made about the smaller size of the development team, Which according to the notifications There is only a basic team of 30 people. This is a wonderful number of jarring and exciting games that are a surprisingly small number that looks, sounds and sounds nice to play. Many people wonder how this feat was possible, or if more than 30 passionate creators in the story have put themselves on everything. It turns out, there.
How many people really worked on Claire Ozer: Campaign 33?
It doesn’t matter how you give it a piece, the number of people who helped live clearer tools, is far less than the average production of Ubesoft, electronic arts, or naughty dogs. Individuals were trusted to bring specific mechanics, narrative heartbeat, and ideas to life, while things can be performed well to ensure that the sovereignty of working alone or to ensure things together.
But if you take a glimpse of it too End creditYou will see that more than 30 people are listed as playing the game creation. From sound actors to external QA testers and international partners for art and animation, which is obviously not part of the small number we have seen floating around online.
However, it is a reality of making any video game of this scale in modern times, and even small developers are going to use external agencies and contractors to make it so easy to reach this extent. Sometimes it comes in QA testing that goes away from the team’s time, or they do not have the skills or resources to do justice to localization efforts.
Another example that comes to mind is Supergent Games that work with their studio girlfriend to create its dynamic diarrhea trailer, during the initial development of sponsor van to help with some dynamic images, during early access development. Within such articles, you will naturally have many fingers in many pieces.
Claire Obassa’s development team size does not matter
In addition, even if the use of external agencies and partners brings a total number of people who have worked near the triple digits on Claire Obuser, which does not go away from its basic meaning. A new studio made of creativity of other studios wanted to make something incredible without corporate pressure that once stopped them. Only these terms are enough to label the game as an intimate success, regardless of how many people were involved in its execution. This is not about team size, but what the final product represents in a wide landscape.
Gaming has a permanent debate about what is actually the formation of the ‘developer’ – does the PR team qualify? Did the department ‘make the game’ actively ‘? What about acting abilities? – which makes it difficult to find out who has made ‘clear tools’ and who has done ‘work’ on it. What is clear is that when more than 30 people participated in Claire Ozar, the overall number, whatever category you add, points to a title beyond its weight, and a basic team of that size sees this success for the first time, or has never heard.
It is also worth appreciating the fact that Claire Obusker: Apparently the campaign makes a point to credit everyone involved in the development process, including external partners.
Lariyan studios and Baldor’s gate 3 have been predicted, and how to leave talented developers on their devices will naturally eliminate magic preparation. I am not convinced that this baseless freedom is a matter every time, but in the past several years it has often been the case that I am inclined to believe it.
Both were raised by relatively small teams and they represent a sense of heart and ambitions that we rarely see in other triple-A production. This video should be a way forward for games, but with curved capitalist interests, it is always difficult to start success through cracks.
We should not check the actual size of the cleared tools: The campaign 33 giant team is drawn like a wool on our eyes, but using it as a learning experience, how the sausage is made behind the curtains, and some games of this intensity are possible without external help. In addition, the basic team that eliminated the game and its basic characters and ideas, lives the same, and without them this masterpiece would not be present at all.

Claire Ozer: Campaign 33
- Raded
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April 24, 2025
- Esrb
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Adult 17+ // Blood and Gore, Strong Language, Suggested Topics, Violence
- Manufacturer (tongues)
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Sandfall interactive
- Publisher (tongues)
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Kepler Interactive