F1 25 hands-on preview, part two: Drifting when you give it a bootful, but not spinning out as much

by lucky
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I have spent a lot of time in F1 24 before tapping the flashback button. This is my own mistake – I insist on fixing the difficulty, doing manual gears and turning traction control into a medium sequence.

With this former entry into the series, when mixed with my right foot bricks, it was a prescription of a large number of mistakes, especially on a difficult path that could come with some close obstacles to punish you for a mistake. The final challenge in the form of Baku, for example, or Monaco – instead of today’s comparative misconduct, a track has been developed for very small and semololer F -1 cars.

In F1 25, though, based on what I have played so far, matters have improved. Now the way I am driving feels like an experience that is like a wild ride, but you do not feel responsible for cutting a bit often in the ways. What I did in the lap, as well as spa, Amola, Singapore, Bahrain (and some other people will enter later), the perfect lap was still very difficult to nail, but suddenly not because of the rotation of the corner unless you barely touch the throttle.

Instead, I often found myself able to overcome the back – or – the slides were a little more stressful and faster than coming to light. Although not misunderstood me, I still had a lead of lead photodins – side weaving seems cool, but this is not the fastest way to go F -One Racing. In addition, if you go to a corner in the wrong gear, as it is on the rig, the game is still happy to make your life difficult.

Meanwhile, it is still difficult to get a depth of car on a controller, but in the race around Albert Park, I used the Xbox Pad, still still has enough vibration to provide you with some feedback to provide you some feedback. Even if you are playing this way, in terms of change in the direction, overall things feel a bit more floating.


F1 25 hands-on preview, part two: Drifting when you give it a bootful, but not spinning out as much
Reverse, reverse! | Image Credit: Ea

When it comes to something that is not related to mood, it involves me in the annual changes of F1 25. Five new tracks have been scanned so they are more detailed and accurate-Bahrain, Miami, Albert Park, Suzuka and Amola.

Interestingly, the creative director Gwen Cooper revealed that these occasions involved some species to determine the right trees, so that every tree you see on the side of the track is the right kind for a specific place. Suzuka’s famous cherry flower is probably the most obvious example. I don’t know about you, but I am going to channel my internal springs watch to stand in the gravel trap and truly appreciate this change.

Putting the trees aside, the reverse layout is a major change for three tracks – silverstone, zandwort, and Austria. Cooper explained that the three were chosen because they were “the best contenders” to entertain the backwards, in which I could agree with my hands. I usually do not have a sports fan that includes many reverse track layouts, as they run much better than the desired direction and if this alternative layout is considered separate from the twin around their right path, this needless track number may feel like padding, but I enjoy taking them all three.

As it turns out, trying to take a high corner corner’s flat is just as much as trying to do it in the other way, which has an extra risk of getting out of the right side, which means that if you are widened with too much speed, you are punished. For the international turning point of Zandwort, with the last, with which I imagine that some beautiful comedy will be a prescription for Pileups.

It is no surprise that the code masters have chosen a relatively short tracks of the short tracks, which at least one of these sketches is proud of, and they look like a solid addition, if I imagine that I would use regularly after the early novelty ends.


Deal Editor in F1 25.
If it is a bit obligatory, it is good. | Image Credit: Ea

Along with these tracks of the track, there are some interesting additions to cars and drivers. The most notable thing is that the F1 sees 25 series Finally Introduce a depth leverage customization through a Dekal Editor, which is now a common thing in the choice of Fuza and Gran Tourism from the age of the age, as well as in the midnight club: Los Angeles PS3 away.

Finally, it is better to keep the sponsor decisions in such a way that every customs F -One car becomes part of a unique leverage rather than being a bit of a cookie cutter design, but it is appropriate to say that it is an additional increase rather than innovation. He said, “Cooper and partner had just acknowledged the previous Dekal system” was not as good as it could. “

The self -sufficiency of the new placement system also got a correction to meet the expansion capabilities, ensuring that this is not just a matter that you are trying to collect a full leverah with the same tools as before. Codemsters have tried to identify their realistic brand identification more realistic brand, and encouraged you to make a leverah that includes their colors. It is hoped that in recent years the BWT Alpines has a more visible appeal. You can also select the custom font for your driver’s number in 25, which is a bit more unique and nowadays plays in the personal branding type of all F1 drivers.

Beyond that, some of my eye -catching changes are that your Customs My Team will now have a really engine sound through which you have prepared, instead of just one general tone for each, and the real world’s driver will be played with the Radio Clip with the Radio Clip with the Radio Clip.

Also, with the latter, Code Masters says it is “doubled” how many of these voice over lines are included in the game, and some of the team’s principals have been included, so you can hear Christian Horner’s sweet notes after each race, if Max Verstepen can soon leave Duchman.


A F1 25 players who accept the invitation.
Image Credit: Ea

Finally, the more comfortable of the F-One World-F-One series has become a single player and a catch for multi-player racing, which has a new PVE mode called Innovation, which will send you a time-consuming code about which you will use a specific race scene against some friends AI. It looks like an interesting idea, if such an honor bumper car is lacking in chaos that explains the multi -player of the biggest racing games, for better or worse.

In addition, the flashback system has a little visual upgraded to tell the nobles to tell which buttons they need to return to action. As I mentioned earlier, though, I still with the F1 25 games, I hope at least with my usual wheels and preferences setup, I don’t have to return myself to get out of many back predictions.

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