Fallout 76’s art director “had to fight really hard” so Bethesda would make the MMO’s map bigger than Skyrim’s

by pokogame
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Fallout 76’s art director “had to fight really hard” so Bethesda would make the MMO’s map bigger than Skyrim’s

In the Bethesda era of the Fallout Series, no sport has a bigger map than MMO Spin of Fall Out 76. While most really did not like the game (our Gamesradar+ Review returned it 2.5 in 2018), it has increased popularity over the years and has now increased and now it has increased popularity. A ‘most positive’ Rating on steam. And one of the reasons is that players are more fond of it now, one of the reasons is how big it is, it is only getting bigger with every new expansion. But even at the time of launch, the game was considered to be “four times higher than the size of Fallout 4”, but it turns out that it was almost so.

In the 2025 Game Developers Conference (GDC) panel through Games Radar+, the Fallout 76 Lead Artist Net Paler revealed that he had to fight to make the map as big as it was. “The map of Fallout 76 was huge. It was actually bigger than Skyerium, and it was something I had to fight harder from the beginning,” said Prakapile, explaining, “I knew it was a game that was spending a lot of time, and I wanted to occupy the West.” Making a big map for a game is designed to play closely, but it is interesting to hear that Bethesda was actually in favor of a small version.

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